Player Matchup

Skadi
Skadi
 
Skadi
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Evgeniy86
Cliodhna
Level 136
God Stats
4W - 6L
1,517 SR
Queue Stats
92W - 112L
1,426 Elo+
Solo
Lancelot
Lancelot
RVL Nick27
Lancelot
Level 69
God Stats
5W - 3L
1,500 SR
Queue Stats
217W - 261L
1,389 Elo+
Solo
Agni
Agni
Xxharden
Agni
Level 13
God Stats
1W - 3L
1,097 SR
Queue Stats
1W - 6L
1,056 Elo+
Party 1
Neith
Neith
沉鱼落雁闭月羞花爱吃兔子的江灵灵
Neith
Level 48
God Stats
3W - 2L
1,353 SR
Queue Stats
75W - 109L
1,279 Elo+
Party 1
Team Averages
Level 83
1,394 SR
1,330 Elo+

VS

Team Averages
Level 34
1,479 SR
1,338 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
MartokYT
Bakasura
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,284 Elo+
Party 2
Chaac
Chaac
SergeiJoy
Chaac
Level 17
God Stats
1W - 2L
1,496 SR
Queue Stats
3W - 14L
1,384 Elo+
Party 2
Izanami
Izanami
VerBruco
Izanami
Level 17
God Stats
10W - 16L
1,401 SR
Queue Stats
11W - 21L
1,241 Elo+
Party 2
Cerberus
Cerberus
ilyashok
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
5 / 3 / 2
11,539
502
8,323
14,372
5,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
Evgeniy86
Cliodhna
18
2 / 2 / 9
11,797
513
18,115
16,173
10,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
RVL Nick27
Lancelot
20
7 / 2 / 9
13,096
569
16,212
18,759
10,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
16
10 / 5 / 13
12,120
527
26,244
13,279
5,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 0 / 8
12,623
549
14,603
10,793
5,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
5 / 7 / 4
10,630
462
8,029
15,860
8,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
MartokYT
Bakasura
16
2 / 9 / 4
10,229
445
7,720
27,030
10,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
SergeiJoy
Chaac
14
0 / 4 / 3
8,679
377
4,858
23,949
16,196
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
VerBruco
Izanami
16
3 / 3 / 5
10,378
451
9,333
16,118
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ilyashok
Cerberus
14
2 / 6 / 6
9,604
418
7,831
27,289
31,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
34
29
Kills
12
12
Deaths
29
41
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
3
2
2
L
Baron Samedi
 
Baron Samedi
5
7
4
1
W
Cliodhna
Evgeniy86
Cliodhna
2
2
9
3.25
L
Bakasura
MartokYT
Bakasura
2
9
4
0.44
W
Lancelot
RVL Nick27
Lancelot
7
2
9
5.75
L
Chaac
SergeiJoy
Chaac
0
4
3
0.38
L
Izanami
VerBruco
Izanami
3
3
5
1.83
W
Agni
10
5
13
3.3
L
Cerberus
ilyashok
Cerberus
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,497
Damage
37,771
73,376
Taken
110,246
36,950
Mitigated
73,293
21,800
Healing
21,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,323
4,905
0
2,014
14,372
5,284
9,872
3,182
11,077
0
83,958
L
Baron Samedi
 
Baron Samedi
8,029
341
798
1,721
15,860
8,622
486
6,219
9,195
47,328
0
W
Cliodhna
Evgeniy86
Cliodhna
18,115
855
0
2,883
16,173
10,919
252
3,207
12,546
0
96,965
L
Bakasura
MartokYT
Bakasura
7,720
4,736
0
4,457
27,030
10,827
232
3,427
23,313
0
77,534
W
Lancelot
RVL Nick27
Lancelot
16,212
2,745
0
9,091
18,759
10,072
0
3,231
15,158
0
116,419
L
Chaac
SergeiJoy
Chaac
4,858
992
0
4,685
23,949
16,196
703
3,305
20,433
0
36,409
L
Izanami
VerBruco
Izanami
9,333
5,770
0
4,296
16,118
6,227
521
5,144
10,720
0
80,458
W
Agni
26,244
1,321
170
1,813
13,279
5,168
391
4,321
8,664
65,515
0
L
Cerberus
ilyashok
Cerberus
7,831
276
0
6,006
27,289
31,421
0
6,464
20,341
38,049
0
W
14,603
5,977
0
5,829
10,793
5,507
4,469
1,919
8,863
0
109,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,175
Gold Earned
49,520
676
Minions Killed
460
0
Camps Cleared
0
2,177,433
Distance Traveled
2,093,846
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,539
502
139
6
0
393,567
5
L
Baron Samedi
10,630
462
55
2
0
386,123
2
W
Cliodhna
11,797
513
144
6
0
401,524
6
L
Bakasura
10,229
445
128
6
0
457,388
1
W
Lancelot
13,096
569
164
7
0
537,499
5
L
Chaac
8,679
377
51
2
0
407,787
0
L
Izanami
10,378
451
144
6
0
412,548
0
W
Agni
12,120
527
67
3
0
431,575
0
L
Cerberus
9,604
418
82
4
0
430,000
4
W
Neith
12,623
549
162
7
0
413,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role