Player Matchup

Gilgamesh
Gilgamesh
CWJM
Gilgamesh
Level 28
God Stats
8W - 2L
1,690 SR
Queue Stats
52W - 39L
1,501 Elo+
Party 2
Odin
Odin
IIIIsaac
Odin
Level 65
God Stats
1W - 1L
1,281 SR
Queue Stats
54W - 46L
1,514 Elo+
Party 2
Kuzenbo
Kuzenbo
ScBloody
Kuzenbo
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 56L
1,449 Elo+
Party 2
Team Averages
Level 55
1,490 SR
1,488 Elo+

VS

Team Averages
Level 70
1,438 SR
1,437 Elo+
Da Ji
Da Ji
Cerburion
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 119L
1,553 Elo+
Solo
Artemis
Artemis
IDeathWar
Artemis
Level 2
God Stats
0W - 2L
1,314 SR
Queue Stats
3W - 9L
1,380 Elo+
Party 1
Odin
Odin
RavensTears
Odin
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 9L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CWJM
Gilgamesh
16
12 / 5 / 4
11,691
899
13,158
16,478
12,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
15
2 / 4 / 12
10,193
784
12,707
15,733
10,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
ScBloody
Kuzenbo
13
3 / 5 / 9
9,685
745
8,744
14,814
10,902
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cerburion
Da Ji
14
7 / 3 / 5
10,092
776
15,018
14,729
9,030
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
IDeathWar
Artemis
12
0 / 10 / 8
8,601
662
8,817
14,979
6,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
7 / 4 / 6
10,495
807
10,214
10,586
9,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
17
Kills
14
14
Deaths
17
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CWJM
Gilgamesh
12
5
4
2.8
L
Da Ji
Cerburion
Da Ji
7
3
5
3.17
L
Artemis
IDeathWar
Artemis
0
10
8
0.4
W
Odin
2
4
12
2
L
7
4
6
2.5
W
Kuzenbo
ScBloody
Kuzenbo
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,609
Damage
34,049
47,025
Taken
40,294
33,454
Mitigated
24,859
9,057
Healing
2,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CWJM
Gilgamesh
13,158
4,923
0
4,076
16,478
12,226
1,871
189
16,038
0
47,242
L
Da Ji
Cerburion
Da Ji
15,018
2,698
0
740
14,729
9,030
0
4,307
10,422
0
31,262
L
Artemis
IDeathWar
Artemis
8,817
6,736
0
1,335
14,979
6,106
0
2,063
12,916
0
18,231
W
Odin
12,707
4,463
592
3,351
15,733
10,326
725
0
15,456
0
29,136
L
10,214
2,731
0
758
10,586
9,723
0
1,821
8,765
0
29,156
W
Kuzenbo
ScBloody
Kuzenbo
8,744
2,846
0
1,038
14,814
10,902
0
246
13,617
23,601
1,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,569
Gold Earned
29,188
131
Minions Killed
111
10
Camps Cleared
3
695,104
Distance Traveled
645,124
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,691
899
53
4
4
223,127
3
L
Da Ji
10,092
776
54
4
3
253,409
1
L
Artemis
8,601
662
22
2
0
153,758
0
W
Odin
10,193
784
33
3
2
238,393
0
L
Odin
10,495
807
35
3
0
237,957
2
W
Kuzenbo
9,685
745
45
3
4
233,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role