Player Matchup

Serqet
Serqet
JackJPS
Serqet
Level 120
God Stats
2W - 1L
1,591 SR
Queue Stats
48W - 57L
1,433 Elo+
Solo
Baron Samedi
Baron Samedi
Jeremy 97420
Baron Samedi
Level 149
God Stats
21W - 16L
1,629 SR
Queue Stats
115W - 151L
1,465 Elo+
Party 1
Horus
Horus
Thomas97490
Horus
Level 154
God Stats
3W - 1L
1,596 SR
Queue Stats
170W - 192L
1,444 Elo+
Party 1
Team Averages
Level 141
1,605 SR
1,447 Elo+

VS

Team Averages
Level 75
1,583 SR
1,460 Elo+
Izanami
Izanami
Jeadshoot
Izanami
Level 36
God Stats
9W - 5L
1,741 SR
Queue Stats
49W - 43L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
KratosPain
Baron Samedi
Level 88
God Stats
2W - 7L
1,509 SR
Queue Stats
117W - 143L
1,387 Elo+
Solo
Athena
Athena
KynBombadil
Athena
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 57L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JackJPS
Serqet
16
5 / 4 / 6
11,951
629
13,465
21,506
20,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Jeremy 97420
Baron Samedi
18
5 / 3 / 8
12,532
660
24,262
18,536
12,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 2 / 10
12,880
678
10,868
32,043
39,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jeadshoot
Izanami
20
6 / 5 / 3
13,932
733
30,790
23,302
12,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
KratosPain
Baron Samedi
17
1 / 6 / 5
12,185
641
15,005
12,344
7,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
19
2 / 2 / 7
13,596
716
12,479
23,012
31,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
13
Kills
9
9
Deaths
13
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Serqet
JackJPS
Serqet
5
4
6
2
W
Izanami
Jeadshoot
Izanami
6
5
3
1.5
L
Baron Samedi
Jeremy 97420
Baron Samedi
5
3
8
3
W
Baron Samedi
KratosPain
Baron Samedi
1
6
5
0.58
W
Athena
2
2
7
2.75
L
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,595
Damage
58,274
72,085
Taken
58,658
71,856
Mitigated
51,482
32,980
Healing
16,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
JackJPS
Serqet
13,465
2,345
0
2,183
21,506
20,120
509
9,727
11,779
0
19,288
W
Izanami
Jeadshoot
Izanami
30,790
23,261
0
7,194
23,302
12,510
2,018
8,918
13,388
0
89,443
L
Baron Samedi
Jeremy 97420
Baron Samedi
24,262
1,038
6,549
7,203
18,536
12,586
302
7,535
11,001
74,604
0
W
Baron Samedi
KratosPain
Baron Samedi
15,005
1,133
2,804
1,415
12,344
7,266
402
6,720
5,449
56,047
0
W
Athena
12,479
3,029
1,077
4,055
23,012
31,706
0
9,211
13,231
32,786
0
L
10,868
4,932
5,242
11,803
32,043
39,150
569
10,359
21,684
0
30,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,363
Gold Earned
39,713
167
Minions Killed
232
5
Camps Cleared
10
1,007,560
Distance Traveled
928,759
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,951
629
27
1
0
339,089
4
W
Izanami
13,932
733
122
6
4
291,770
2
L
Baron Samedi
12,532
660
98
5
4
319,635
3
W
Baron Samedi
12,185
641
74
4
6
289,657
3
W
Athena
13,596
716
36
2
0
347,332
3
L
Horus
12,880
678
42
2
1
348,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role