Player Matchup

Ymir
Ymir
AlwaysDown2Sesh
Ymir
Level 129
God Stats
6W - 14L
1,292 SR
Queue Stats
203W - 350L
1,259 Elo+
Party 1
Nox
Nox
BellaFay99
Nox
Level 27
God Stats
49W - 82L
1,179 SR
Queue Stats
147W - 270L
1,095 Elo+
Party 1
Fenrir
Fenrir
Uncle Gloomz
Fenrir
Level 29
God Stats
5W - 10L
1,276 SR
Queue Stats
54W - 114L
1,280 Elo+
Party 1
Team Averages
Level 62
1,249 SR
1,211 Elo+

VS

Team Averages
Level 82
1,406 SR
1,440 Elo+
Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
MeatReaper666
Scylla
Level 70
God Stats
3W - 12L
933 SR
Queue Stats
111W - 145L
1,382 Elo+
Solo
Cerberus
Cerberus
baron007von
Cerberus
Level 50
God Stats
8W - 10L
1,784 SR
Queue Stats
129W - 175L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
7,764
776
10,680
10,602
7,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 4
6,612
661
3,301
7,479
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
9
2 / 5 / 3
7,027
703
5,278
10,679
7,540
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 1 / 5
7,727
773
11,453
7,827
3,545
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 4 / 6
7,236
724
7,964
7,954
3,119
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
baron007von
Cerberus
12
3 / 0 / 7
8,215
822
4,958
9,778
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
5
Kills
10
10
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
1
5
6.5
W
3
1
2
4
W
0
4
4
0.5
L
3
4
6
1.5
W
Fenrir
2
5
3
0.7
L
Cerberus
baron007von
Cerberus
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,259
Damage
24,375
28,760
Taken
25,559
19,070
Mitigated
14,157
3,725
Healing
3,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,453
5,775
0
986
7,827
3,545
0
4,109
3,456
0
30,501
W
10,680
1,439
0
2,668
10,602
7,948
0
5,459
5,143
26,635
0
W
3,301
419
0
808
7,479
3,582
0
3,771
3,708
13,599
0
L
7,964
1,615
236
332
7,954
3,119
0
3,832
3,748
15,444
0
W
Fenrir
5,278
647
0
249
10,679
7,540
0
4,101
6,578
0
7,528
L
Cerberus
baron007von
Cerberus
4,958
709
187
1,932
9,778
7,493
0
5,295
3,935
13,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,403
Gold Earned
23,178
82
Minions Killed
99
4
Camps Cleared
6
583,392
Distance Traveled
573,807
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,727
773
39
4
2
198,132
5
W
Ymir
7,764
776
44
4
2
182,350
2
W
Nox
6,612
661
33
3
2
191,459
1
L
Scylla
7,236
724
27
3
4
169,578
0
W
Fenrir
7,027
703
5
1
0
209,583
0
L
Cerberus
8,215
822
33
3
0
206,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role