Player Matchup

Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Feohektor11
Bacchus
Level 107
God Stats
22W - 19L
1,524 SR
Queue Stats
845W - 1,094L
1,419 Elo+
Party 1
Heimdallr
Heimdallr
Jure375
Heimdallr
Level 108
God Stats
2W - 0L
1,634 SR
Queue Stats
35W - 38L
1,495 Elo+
Party 1
Team Averages
Level 124
1,553 SR
1,471 Elo+

VS

Team Averages
Level 76
1,488 SR
1,733 Elo+
Jing Wei
Jing Wei
IVINEM
Jing Wei
Level 15
God Stats
1W - 1L
1,637 SR
Queue Stats
3W - 4L
1,777 Elo+
Party 2
Lancelot
Lancelot
NuMaPrinz
Lancelot
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,710 Elo+
Party 2
Yu Huang
Yu Huang
Viltz
Yu Huang
Level 107
God Stats
0W - 1L
1,328 SR
Queue Stats
9W - 7L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 0 / 7
10,150
677
7,523
8,206
4,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Feohektor11
Bacchus
16
3 / 0 / 7
11,302
753
10,570
20,384
30,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Jure375
Heimdallr
17
6 / 0 / 5
11,059
737
19,319
13,226
6,875
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IVINEM
Jing Wei
13
0 / 2 / 0
8,494
566
6,305
14,672
5,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
NuMaPrinz
Lancelot
11
0 / 7 / 0
8,043
536
6,916
14,697
5,472
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Viltz
Yu Huang
14
0 / 2 / 0
8,743
583
15,125
13,155
5,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
7
5.5
W
Bacchus
Feohektor11
Bacchus
3
0
7
6.5
L
Jing Wei
IVINEM
Jing Wei
0
2
0
0
W
Heimdallr
Jure375
Heimdallr
6
0
5
8.5
L
Lancelot
NuMaPrinz
Lancelot
0
7
0
0
L
Yu Huang
Viltz
Yu Huang
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,412
Damage
28,346
41,816
Taken
42,524
42,261
Mitigated
16,054
15,774
Healing
2,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,523
126
0
3,563
8,206
4,581
757
3,003
5,203
43,219
0
W
Bacchus
Feohektor11
Bacchus
10,570
900
845
8,344
20,384
30,805
252
6,559
13,825
25,183
0
L
Jing Wei
IVINEM
Jing Wei
6,305
6,035
0
1,434
14,672
5,318
0
7,334
7,338
0
24,652
W
Heimdallr
Jure375
Heimdallr
19,319
7,121
0
3,022
13,226
6,875
2,013
6,991
6,235
0
62,607
L
Lancelot
NuMaPrinz
Lancelot
6,916
830
0
250
14,697
5,472
0
6,473
8,224
0
16,841
L
Yu Huang
Viltz
Yu Huang
15,125
1,660
0
480
13,155
5,264
0
4,286
8,869
54,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,511
Gold Earned
25,280
177
Minions Killed
146
10
Camps Cleared
1
902,220
Distance Traveled
840,797
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,150
677
66
4
5
295,840
7
W
Bacchus
11,302
753
18
1
1
301,235
3
L
Jing Wei
8,494
566
42
3
0
290,505
5
W
Heimdallr
11,059
737
93
6
4
305,145
1
L
Lancelot
8,043
536
23
2
1
253,609
3
L
Yu Huang
8,743
583
81
5
0
296,683
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role