Player Matchup

Ares
Ares
Kief9494
Ares
Level 81
God Stats
4W - 8L
1,415 SR
Queue Stats
100W - 107L
1,395 Elo+
Party 3
Skadi
Skadi
MrCoff_Coffee
Skadi
Level 87
God Stats
25W - 18L
1,541 SR
Queue Stats
132W - 137L
1,395 Elo+
Party 3
Da Ji
Da Ji
Nosuol
Da Ji
Level 60
God Stats
29W - 25L
1,403 SR
Queue Stats
228W - 236L
1,398 Elo+
Party 1
Tiamat
Tiamat
RivenAwe
Tiamat
Level 65
God Stats
18W - 21L
1,469 SR
Queue Stats
222W - 244L
1,375 Elo+
Party 1
Ra
Ra
hadxai
Ra
Level 142
God Stats
0W - 2L
1,301 SR
Queue Stats
26W - 30L
1,446 Elo+
Solo
Team Averages
Level 87
1,426 SR
1,402 Elo+

VS

Team Averages
Level 143
1,537 SR
1,438 Elo+
Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
BeastBRAVEspirit
Geb
Level 126
God Stats
2W - 2L
1,420 SR
Queue Stats
356W - 408L
1,391 Elo+
Solo
King Arthur
King Arthur
JABATOLOKO
King Arthur
Level 126
God Stats
3W - 0L
1,815 SR
Queue Stats
14W - 16L
1,390 Elo+
Solo
Tiamat
Tiamat
karnag20
Tiamat
Level 159
God Stats
15W - 23L
1,414 SR
Queue Stats
410W - 398L
1,455 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
peralbo_sb
Ah Muzen Cab
Level 149
God Stats
3W - 3L
1,536 SR
Queue Stats
451W - 440L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
2 / 1 / 2
6,674
513
6,130
11,998
11,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 3 / 3
5,936
457
6,030
8,294
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Nosuol
Da Ji
11
6 / 3 / 1
7,137
549
8,744
12,811
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
RivenAwe
Tiamat
11
0 / 2 / 2
6,559
505
4,392
7,784
4,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ra
11
0 / 2 / 1
6,576
506
4,342
11,673
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 1 / 2
7,533
579
7,201
11,318
4,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 3 / 2
5,957
458
2,354
11,685
7,002
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
JABATOLOKO
King Arthur
14
1 / 1 / 1
8,033
618
9,393
12,367
6,529
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
karnag20
Tiamat
13
4 / 2 / 1
7,953
612
5,221
6,749
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
peralbo_sb
Ah Muzen Cab
13
3 / 1 / 5
7,606
585
12,104
8,183
3,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
11
11
Deaths
8
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
1
2
4
W
0
3
2
0.33
W
King Arthur
JABATOLOKO
King Arthur
1
1
1
1.5
L
Ares
2
1
2
3
L
0
3
3
0.5
L
Da Ji
Nosuol
Da Ji
6
3
1
2.17
L
Tiamat
RivenAwe
Tiamat
0
2
2
0.5
L
Ra
0
2
1
0.25
W
Tiamat
karnag20
Tiamat
4
2
1
2.25
W
Ah Muzen Cab
peralbo_sb
Ah Muzen Cab
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,638
Damage
36,273
52,560
Taken
50,302
28,690
Mitigated
24,537
19,744
Healing
15,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,201
1,208
0
4,092
11,318
4,459
0
1,505
9,631
0
58,926
W
2,354
310
330
3,315
11,685
7,002
0
4,007
7,678
12,323
0
W
King Arthur
JABATOLOKO
King Arthur
9,393
785
0
4,485
12,367
6,529
120
4,310
8,057
0
63,505
L
Ares
6,130
889
585
2,907
11,998
11,374
0
1,722
10,276
31,882
0
L
6,030
2,246
0
2,101
8,294
3,213
0
1,890
6,404
0
43,124
L
Da Ji
Nosuol
Da Ji
8,744
2,412
0
5,382
12,811
5,194
0
1,622
11,189
0
42,789
L
Tiamat
RivenAwe
Tiamat
4,392
510
67
2,763
7,784
4,561
144
2,323
5,461
38,792
0
L
Ra
4,342
704
64
5,875
11,673
4,348
0
18
11,655
48,519
0
W
Tiamat
karnag20
Tiamat
5,221
643
0
2,136
6,749
3,502
557
2,274
4,087
47,958
0
W
Ah Muzen Cab
peralbo_sb
Ah Muzen Cab
12,104
3,782
0
1,600
8,183
3,045
720
2,172
5,985
0
64,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,882
Gold Earned
37,082
390
Minions Killed
411
0
Camps Cleared
0
1,235,774
Distance Traveled
1,409,146
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,533
579
106
8
0
329,608
2
W
Geb
5,957
458
17
1
0
278,386
5
W
King Arthur
8,033
618
102
8
0
268,146
2
L
Ares
6,674
513
46
4
0
273,620
5
L
Skadi
5,936
457
101
8
0
253,487
1
L
Da Ji
7,137
549
62
5
0
244,879
1
L
Tiamat
6,559
505
79
6
0
244,086
3
L
Ra
6,576
506
102
8
0
219,702
2
W
Tiamat
7,953
612
91
7
0
283,997
2
W
Ah Muzen Cab
7,606
585
95
7
0
249,009
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role