Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Murgle64
Ah Muzen Cab
Level 102
God Stats
5W - 2L
1,625 SR
Queue Stats
279W - 224L
1,546 Elo+
Party 1
Achilles
Achilles
Philmoore
Achilles
Level 96
God Stats
9W - 4L
1,630 SR
Queue Stats
226W - 175L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
Thygreengoodness
Baron Samedi
Level 143
God Stats
3W - 3L
1,489 SR
Queue Stats
127W - 120L
1,610 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
drstrangefuzz
Morgan Le Fay
Level 157
God Stats
2W - 2L
1,590 SR
Queue Stats
267W - 225L
1,544 Elo+
Party 1
Ymir
Ymir
homelesspeople
Ymir
Level 48
God Stats
4W - 2L
1,664 SR
Queue Stats
156W - 124L
1,536 Elo+
Party 1
Team Averages
Level 109
1,600 SR
1,557 Elo+

VS

Team Averages
Level 136
1,576 SR
1,526 Elo+
Cerberus
Cerberus
Caf12
Cerberus
Level 160
God Stats
3W - 1L
1,668 SR
Queue Stats
112W - 110L
1,541 Elo+
Party 2
Shiva
Shiva
Fuhbzill
Shiva
Level 116
God Stats
4W - 4L
1,502 SR
Queue Stats
440W - 367L
1,526 Elo+
Party 2
King Arthur
King Arthur
Saiuta1
King Arthur
Level 107
God Stats
0W - 1L
1,661 SR
Queue Stats
78W - 46L
1,540 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TBP_Lust
Morgan Le Fay
Level 141
God Stats
12W - 12L
1,547 SR
Queue Stats
708W - 759L
1,421 Elo+
Solo
Chiron
Chiron
rachet369
Chiron
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 49L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Murgle64
Ah Muzen Cab
20
9 / 4 / 14
15,229
725
45,665
26,888
14,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Philmoore
Achilles
20
8 / 5 / 10
14,133
673
24,455
30,565
49,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Thygreengoodness
Baron Samedi
20
3 / 3 / 15
13,672
651
34,982
24,762
14,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
drstrangefuzz
Morgan Le Fay
20
6 / 3 / 11
14,671
699
33,519
26,972
19,269
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
1 / 5 / 15
13,666
651
13,798
34,732
50,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Caf12
Cerberus
20
4 / 5 / 16
13,888
661
26,997
41,787
53,852
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
Fuhbzill
Shiva
20
4 / 4 / 13
13,058
622
19,824
33,876
45,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
Saiuta1
King Arthur
20
3 / 6 / 10
13,007
619
16,648
40,891
44,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
TBP_Lust
Morgan Le Fay
20
5 / 7 / 6
12,893
614
31,317
26,693
14,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
rachet369
Chiron
20
4 / 5 / 10
12,538
597
28,469
23,750
12,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
75
27
Kills
20
20
Deaths
27
65
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Caf12
Cerberus
4
5
16
2.4
L
Shiva
Fuhbzill
Shiva
4
4
13
2.63
W
Ah Muzen Cab
Murgle64
Ah Muzen Cab
9
4
14
4
W
Achilles
Philmoore
Achilles
8
5
10
2.6
L
King Arthur
Saiuta1
King Arthur
3
6
10
1.33
L
Morgan Le Fay
TBP_Lust
Morgan Le Fay
5
7
6
1.14
W
Baron Samedi
Thygreengoodness
Baron Samedi
3
3
15
3.5
W
Morgan Le Fay
drstrangefuzz
Morgan Le Fay
6
3
11
3.83
W
1
5
15
1.7
L
Chiron
rachet369
Chiron
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

152,419
Damage
123,255
143,919
Taken
166,997
149,321
Mitigated
171,242
63,437
Healing
61,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Caf12
Cerberus
26,997
1,602
4,388
14,881
41,787
53,852
522
18,654
22,596
43,029
0
L
Shiva
Fuhbzill
Shiva
19,824
3,556
9,429
8,559
33,876
45,870
676
14,025
19,450
0
39,913
W
Ah Muzen Cab
Murgle64
Ah Muzen Cab
45,665
12,298
3,472
7,580
26,888
14,645
4,830
10,762
16,126
0
91,262
W
Achilles
Philmoore
Achilles
24,455
3,403
3,601
6,192
30,565
49,705
691
11,831
18,734
0
27,947
L
King Arthur
Saiuta1
King Arthur
16,648
677
3,688
3,891
40,891
44,562
110
22,339
18,141
0
31,280
L
Morgan Le Fay
TBP_Lust
Morgan Le Fay
31,317
3,758
2,516
5,127
26,693
14,704
1,175
15,381
11,092
69,919
0
W
Baron Samedi
Thygreengoodness
Baron Samedi
34,982
2,543
18,291
11,097
24,762
14,920
1,055
10,181
14,581
69,057
0
W
Morgan Le Fay
drstrangefuzz
Morgan Le Fay
33,519
5,054
1,385
4,824
26,972
19,269
936
11,448
15,524
61,062
0
W
13,798
1,528
3,071
3,924
34,732
50,782
356
14,092
20,640
23,754
0
L
Chiron
rachet369
Chiron
28,469
6,890
5,352
3,275
23,750
12,254
744
11,900
11,633
0
46,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,371
Gold Earned
65,384
238
Minions Killed
266
0
Camps Cleared
0
1,910,957
Distance Traveled
1,750,780
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,888
661
36
2
0
310,117
6
L
Shiva
13,058
622
35
2
0
379,465
1
W
Ah Muzen Cab
15,229
725
65
3
0
429,103
0
W
Achilles
14,133
673
5
0
0
415,777
0
L
King Arthur
13,007
619
40
2
0
385,044
0
L
Morgan Le Fay
12,893
614
103
5
0
324,855
2
W
Baron Samedi
13,672
651
89
4
0
360,019
0
W
Morgan Le Fay
14,671
699
51
2
0
378,046
0
W
Ymir
13,666
651
28
1
0
328,012
0
L
Chiron
12,538
597
52
2
0
351,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role