Player Matchup

Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Derysive
Morgan Le Fay
Level 156
God Stats
7W - 6L
1,628 SR
Queue Stats
297W - 275L
1,450 Elo+
Party 3
Mercury
Mercury
G1Godot
Mercury
Level 82
God Stats
8W - 12L
1,465 SR
Queue Stats
180W - 164L
1,538 Elo+
Solo
Chiron
Chiron
Salsamoney
Chiron
Level 126
God Stats
1W - 1L
1,814 SR
Queue Stats
232W - 210L
1,494 Elo+
Party 3
Chaac
Chaac
zukutukuu
Chaac
Level 143
God Stats
0W - 4L
1,628 SR
Queue Stats
33W - 53L
1,448 Elo+
Party 2
Team Averages
Level 127
1,607 SR
1,486 Elo+

VS

Team Averages
Level 62
1,621 SR
1,836 Elo+
Artio
Artio
 
Artio
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DustyMcF
Fenrir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 3L
1,886 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nastrian
Ah Muzen Cab
Level 145
God Stats
9W - 7L
1,654 SR
Queue Stats
216W - 139L
1,761 Elo+
Party 1
Cliodhna
Cliodhna
Squidgîe
Cliodhna
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 1L
2,038 Elo+
Party 1
Poseidon
Poseidon
TYjelly71
Poseidon
Level 20
God Stats
3W - 0L
1,950 SR
Queue Stats
47W - 6L
1,995 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 5 / 2
8,086
735
4,097
16,957
18,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Derysive
Morgan Le Fay
15
3 / 1 / 1
8,000
727
13,410
6,726
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
G1Godot
Mercury
14
1 / 0 / 1
7,604
691
3,478
5,083
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
Salsamoney
Chiron
14
0 / 6 / 1
7,816
711
8,528
13,731
6,033
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
zukutukuu
Chaac
13
0 / 5 / 3
7,747
704
7,099
22,635
17,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
0 / 0 / 13
8,595
781
2,830
10,580
10,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Fenrir
DustyMcF
Fenrir
16
5 / 3 / 10
8,947
813
7,023
13,005
14,999
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Nastrian
Ah Muzen Cab
16
5 / 2 / 7
9,080
825
16,181
9,496
4,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cliodhna
Squidgîe
Cliodhna
16
3 / 0 / 13
8,888
808
11,685
9,114
5,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
TYjelly71
Poseidon
16
4 / 0 / 10
8,865
806
19,161
9,216
4,456
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
5
Kills
17
17
Deaths
5
8
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
5
2
0.4
W
Artio
 
Artio
0
0
13
6.5
L
Morgan Le Fay
Derysive
Morgan Le Fay
3
1
1
3.5
W
Fenrir
DustyMcF
Fenrir
5
3
10
3.33
L
Mercury
G1Godot
Mercury
1
0
1
1.5
W
Ah Muzen Cab
Nastrian
Ah Muzen Cab
5
2
7
4.25
L
Chiron
Salsamoney
Chiron
0
6
1
0.08
W
Cliodhna
Squidgîe
Cliodhna
3
0
13
9.5
W
Poseidon
TYjelly71
Poseidon
4
0
10
9
L
Chaac
zukutukuu
Chaac
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,612
Damage
56,880
65,132
Taken
51,411
47,713
Mitigated
40,025
16,327
Healing
14,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,097
801
211
3,608
16,957
18,619
0
6,418
10,539
0
12,996
W
Artio
 
Artio
2,830
60
859
3,128
10,580
10,711
195
2,366
8,214
11,421
0
L
Morgan Le Fay
Derysive
Morgan Le Fay
13,410
233
57
1,438
6,726
2,934
0
1,837
4,889
32,254
0
W
Fenrir
DustyMcF
Fenrir
7,023
1,934
723
1,639
13,005
14,999
83
4,303
8,702
0
11,659
L
Mercury
G1Godot
Mercury
3,478
0
0
763
5,083
2,339
0
1,339
3,744
0
18,808
W
Ah Muzen Cab
Nastrian
Ah Muzen Cab
16,181
7,761
0
2,407
9,496
4,765
1,178
3,491
6,005
0
46,745
L
Chiron
Salsamoney
Chiron
8,528
2,060
347
2,354
13,731
6,033
0
3,462
10,220
0
35,533
W
Cliodhna
Squidgîe
Cliodhna
11,685
1,490
0
3,521
9,114
5,094
250
1,371
7,743
0
37,235
W
Poseidon
TYjelly71
Poseidon
19,161
4,574
0
1,752
9,216
4,456
1,179
1,879
7,337
55,702
0
L
Chaac
zukutukuu
Chaac
7,099
920
0
7,549
22,635
17,788
0
8,935
13,700
0
24,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,253
Gold Earned
44,375
216
Minions Killed
257
0
Camps Cleared
0
1,195,142
Distance Traveled
1,283,568
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,086
735
30
3
0
202,643
1
W
Artio
8,595
781
21
2
0
233,432
4
L
Morgan Le Fay
8,000
727
52
5
0
240,026
1
W
Fenrir
8,947
813
12
1
0
255,739
7
L
Mercury
7,604
691
27
2
0
302,045
2
W
Ah Muzen Cab
9,080
825
87
8
0
243,434
0
L
Chiron
7,816
711
75
7
0
222,910
2
W
Cliodhna
8,888
808
55
5
0
287,476
1
W
Poseidon
8,865
806
82
7
0
263,487
1
L
Chaac
7,747
704
32
3
0
227,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role