Player Matchup

Cthulhu
Cthulhu
Beliar117Rico
Cthulhu
Level 106
God Stats
3W - 8L
1,514 SR
Queue Stats
108W - 92L
1,481 Elo+
Solo
Camazotz
Camazotz
JoshieBizzle
Camazotz
Level 56
God Stats
2W - 2L
1,347 SR
Queue Stats
131W - 140L
1,388 Elo+
Solo
Sobek
Sobek
demmert
Sobek
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,359 Elo+
Solo
Charybdis
Charybdis
lViggo_YT
Charybdis
Level 104
God Stats
3W - 7L
1,206 SR
Queue Stats
602W - 633L
1,383 Elo+
Solo
Tiamat
Tiamat
yo11111
Tiamat
Level 63
God Stats
6W - 7L
1,402 SR
Queue Stats
275W - 273L
1,406 Elo+
Solo
Team Averages
Level 76
1,394 SR
1,403 Elo+

VS

Team Averages
Level 54
1,518 SR
1,430 Elo+
Vulcan
Vulcan
 
Vulcan
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
LegitWalrus1
Izanami
Level 6
God Stats
3W - 1L
1,787 SR
Queue Stats
5W - 6L
1,434 Elo+
Party 1
Khepri
Khepri
Searching4Waifu
Khepri
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,712 Elo+
Party 1
Achilles
Achilles
TheChozen1ne
Achilles
Level 64
God Stats
3W - 3L
1,304 SR
Queue Stats
130W - 155L
1,414 Elo+
Solo
Fenrir
Fenrir
Zamanoski
Fenrir
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,089 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 2 / 0
7,002
584
5,268
12,301
5,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
JoshieBizzle
Camazotz
10
0 / 0 / 3
6,103
509
1,707
8,019
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sobek
demmert
Sobek
10
3 / 0 / 1
6,540
545
3,768
10,508
7,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
lViggo_YT
Charybdis
11
1 / 0 / 3
6,174
515
6,029
8,850
2,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Tiamat
yo11111
Tiamat
12
1 / 0 / 0
7,133
594
1,693
4,105
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 2 / 0
6,344
529
4,138
5,195
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
LegitWalrus1
Izanami
8
0 / 2 / 0
5,013
418
8,098
5,373
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 0
5,654
471
3,008
5,725
4,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
TheChozen1ne
Achilles
11
1 / 2 / 1
6,390
533
6,691
10,525
7,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Zamanoski
Fenrir
2
0 / 2 / 0
3,952
329
1,260
3,172
888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
0
0
W
Cthulhu
2
2
0
1
W
Camazotz
JoshieBizzle
Camazotz
0
0
3
1.5
L
Izanami
LegitWalrus1
Izanami
0
2
0
0
L
0
0
0
0
L
Achilles
TheChozen1ne
Achilles
1
2
1
0.75
L
Fenrir
Zamanoski
Fenrir
0
2
0
0
W
Sobek
demmert
Sobek
3
0
1
3.5
W
Charybdis
lViggo_YT
Charybdis
1
0
3
2.5
W
Tiamat
yo11111
Tiamat
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,465
Damage
23,195
43,783
Taken
29,990
20,459
Mitigated
16,811
24,616
Healing
3,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,138
1,313
0
968
5,195
2,157
0
2,230
2,965
46,656
0
W
Cthulhu
5,268
1,276
0
3,695
12,301
5,768
0
852
11,405
42,622
0
W
Camazotz
JoshieBizzle
Camazotz
1,707
201
0
6,364
8,019
2,637
336
1,020
6,933
0
30,675
L
Izanami
LegitWalrus1
Izanami
8,098
6,074
0
871
5,373
1,902
0
1,320
4,053
0
38,648
L
3,008
308
0
1,674
5,725
4,272
0
1,728
3,997
21,398
0
L
Achilles
TheChozen1ne
Achilles
6,691
3,070
0
163
10,525
7,592
0
5,011
5,514
0
42,517
L
Fenrir
Zamanoski
Fenrir
1,260
198
0
316
3,172
888
0
440
2,732
0
3,932
W
Sobek
demmert
Sobek
3,768
531
0
5,585
10,508
7,553
0
2,407
8,031
15,934
0
W
Charybdis
lViggo_YT
Charybdis
6,029
3,104
0
6,958
8,850
2,382
0
1,523
7,287
0
51,356
W
Tiamat
yo11111
Tiamat
1,693
37
0
2,014
4,105
2,119
0
1,045
2,981
52,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,952
Gold Earned
27,353
388
Minions Killed
258
0
Camps Cleared
0
1,161,501
Distance Traveled
1,102,929
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,344
529
102
9
0
273,821
7
W
Cthulhu
7,002
584
85
7
0
236,483
2
W
Camazotz
6,103
509
62
5
0
230,604
1
L
Izanami
5,013
418
55
5
0
199,192
1
L
Khepri
5,654
471
20
2
0
239,550
3
L
Achilles
6,390
533
74
6
0
240,948
4
L
Fenrir
3,952
329
7
1
0
149,418
0
W
Sobek
6,540
545
27
2
0
244,376
1
W
Charybdis
6,174
515
95
8
0
215,450
1
W
Tiamat
7,133
594
119
10
0
234,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role