Player Matchup

Chaac
Chaac
BlooBoye
Chaac
Level 113
God Stats
0W - 1L
1,561 SR
Queue Stats
13W - 19L
1,467 Elo+
Party 2
Janus
Janus
CheGutiLo
Janus
Level 48
God Stats
3W - 3L
1,600 SR
Queue Stats
38W - 36L
1,467 Elo+
Solo
Cthulhu
Cthulhu
DrBaffles1995
Cthulhu
Level 75
God Stats
8W - 4L
1,731 SR
Queue Stats
39W - 33L
1,492 Elo+
Solo
Da Ji
Da Ji
Ishimatu
Da Ji
Level 47
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
ThorsSkinHammer
Skadi
Level 119
God Stats
2W - 2L
1,451 SR
Queue Stats
208W - 189L
1,571 Elo+
Party 2
Team Averages
Level 80
1,609 SR
1,499 Elo+

VS

Team Averages
Level 74
1,724 SR
1,824 Elo+
Bastet
Bastet
DustyMcF
Bastet
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 3L
1,777 Elo+
Party 1
Sun Wukong
Sun Wukong
Nastrian
Sun Wukong
Level 145
God Stats
6W - 2L
1,889 SR
Queue Stats
216W - 139L
1,752 Elo+
Party 1
Neith
Neith
SopaDeArroz
Neith
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
135W - 177L
1,574 Elo+
Solo
Ymir
Ymir
Squidgîe
Ymir
Level 27
God Stats
3W - 0L
1,946 SR
Queue Stats
35W - 1L
2,031 Elo+
Party 1
Poseidon
Poseidon
TYjelly71
Poseidon
Level 20
God Stats
3W - 0L
1,787 SR
Queue Stats
47W - 6L
1,987 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BlooBoye
Chaac
15
3 / 7 / 2
8,813
678
14,654
26,178
21,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
CheGutiLo
Janus
16
2 / 6 / 3
9,274
713
8,080
14,040
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
15
1 / 8 / 5
8,660
666
8,867
18,873
16,981
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
Ishimatu
Da Ji
14
2 / 10 / 3
8,453
650
11,927
19,819
9,499
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 6 / 3
8,849
681
11,423
14,228
5,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DustyMcF
Bastet
18
7 / 3 / 23
11,254
866
20,573
13,154
6,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Nastrian
Sun Wukong
18
5 / 3 / 16
10,747
827
11,810
16,759
18,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 1 / 9
9,978
768
9,629
9,287
4,622
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
15
1 / 2 / 21
9,977
767
9,864
20,719
24,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
TYjelly71
Poseidon
20
22 / 0 / 8
13,002
1,000
28,466
15,945
7,840
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
114
9
Kills
37
37
Deaths
9
16
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Chaac
BlooBoye
Chaac
3
7
2
0.57
L
Janus
CheGutiLo
Janus
2
6
3
0.58
L
Cthulhu
1
8
5
0.44
W
Bastet
DustyMcF
Bastet
7
3
23
6.17
L
Da Ji
Ishimatu
Da Ji
2
10
3
0.35
W
Sun Wukong
Nastrian
Sun Wukong
5
3
16
4.33
W
2
1
9
6.5
W
Ymir
1
2
21
5.75
W
Poseidon
TYjelly71
Poseidon
22
0
8
26
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,951
Damage
80,342
93,138
Taken
75,864
59,471
Mitigated
61,740
7,456
Healing
19,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BlooBoye
Chaac
14,654
4,650
0
3,730
26,178
21,794
0
10,333
15,539
0
33,571
L
Janus
CheGutiLo
Janus
8,080
450
0
626
14,040
5,439
399
4,530
9,393
30,334
0
L
Cthulhu
8,867
423
57
2,064
18,873
16,981
241
11,045
7,650
22,100
0
W
Bastet
DustyMcF
Bastet
20,573
6,981
0
3,354
13,154
6,474
1,956
3,599
9,555
0
38,150
L
Da Ji
Ishimatu
Da Ji
11,927
3,403
0
78
19,819
9,499
0
7,726
12,023
0
26,712
W
Sun Wukong
Nastrian
Sun Wukong
11,810
2,540
0
3,151
16,759
18,250
522
3,400
13,359
0
34,219
W
9,629
1,679
0
2,458
9,287
4,622
516
1,325
7,962
0
34,739
W
Ymir
9,864
2,914
0
3,638
20,719
24,554
330
5,509
15,210
16,067
0
W
Poseidon
TYjelly71
Poseidon
28,466
7,525
0
6,832
15,945
7,840
3,480
3,114
12,831
72,574
0
L
11,423
7,007
0
901
14,228
5,758
890
4,227
9,861
0
33,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,049
Gold Earned
54,958
194
Minions Killed
258
0
Camps Cleared
0
1,172,263
Distance Traveled
1,289,732
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,813
678
35
3
0
242,797
2
L
Janus
9,274
713
53
4
0
246,012
0
L
Cthulhu
8,660
666
36
3
0
227,126
0
W
Bastet
11,254
866
42
3
0
296,650
0
L
Da Ji
8,453
650
21
2
0
224,743
1
W
Sun Wukong
10,747
827
51
4
0
247,281
0
W
Neith
9,978
768
55
4
0
215,949
4
W
Ymir
9,977
767
8
1
0
252,984
1
W
Poseidon
13,002
1,000
102
8
0
276,868
1
L
Skadi
8,849
681
49
4
0
231,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role