Player Matchup

Mercury
Mercury
Djnatho20
Mercury
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 233L
1,554 Elo+
Party 1
Lancelot
Lancelot
Jangobellz
Lancelot
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
341W - 299L
1,571 Elo+
Party 1
Sol
Sol
NiNj2h14
Sol
Level 88
God Stats
1W - 3L
1,769 SR
Queue Stats
251W - 229L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
SmokSumShake
Guan Yu
Level 158
God Stats
20W - 20L
1,663 SR
Queue Stats
361W - 364L
1,515 Elo+
Solo
Chronos
Chronos
prettyneeto
Chronos
Level 88
God Stats
1W - 3L
1,390 SR
Queue Stats
221W - 186L
1,529 Elo+
Party 1
Team Averages
Level 104
1,564 SR
1,532 Elo+

VS

Team Averages
Level 108
1,577 SR
1,555 Elo+
Lancelot
Lancelot
Chewibaca
Lancelot
Level 109
God Stats
7W - 7L
1,581 SR
Queue Stats
213W - 214L
1,517 Elo+
Solo
Hachiman
Hachiman
Hundo_Nic_Z3P3DA
Hachiman
Level 128
God Stats
14W - 6L
1,677 SR
Queue Stats
440W - 451L
1,579 Elo+
Party 2
Cerberus
Cerberus
Noodleboi_pt2
Cerberus
Level 109
God Stats
5W - 6L
1,328 SR
Queue Stats
295W - 289L
1,573 Elo+
Party 2
Baron Samedi
Baron Samedi
Ray-__-sama
Baron Samedi
Level 89
God Stats
14W - 9L
1,700 SR
Queue Stats
83W - 75L
1,535 Elo+
Party 2
Danzaburou
Danzaburou
adam44lion
Danzaburou
Level 106
God Stats
8W - 6L
1,597 SR
Queue Stats
162W - 150L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Djnatho20
Mercury
18
4 / 7 / 2
11,287
470
13,376
31,233
14,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
Jangobellz
Lancelot
18
3 / 4 / 0
12,440
518
19,035
30,984
34,361
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 10 / 2
11,266
469
9,042
21,553
9,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
SmokSumShake
Guan Yu
14
0 / 5 / 2
9,248
385
14,510
30,031
31,322
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

Chronos
prettyneeto
Chronos
14
1 / 12 / 2
10,240
427
16,119
32,517
13,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Chewibaca
Lancelot
20
12 / 1 / 11
14,029
585
25,913
25,654
14,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
2 / 1 / 2
14,701
613
19,628
17,861
10,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Noodleboi_pt2
Cerberus
18
1 / 1 / 25
13,254
552
13,435
26,071
29,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Ray-__-sama
Baron Samedi
18
9 / 5 / 11
13,043
543
20,230
19,934
11,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
adam44lion
Danzaburou
20
14 / 1 / 11
15,921
663
36,926
25,074
13,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
98
9
Kills
38
38
Deaths
9
8
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Chewibaca
Lancelot
12
1
11
17.5
L
Mercury
Djnatho20
Mercury
4
7
2
0.71
W
2
1
2
3
L
Lancelot
Jangobellz
Lancelot
3
4
0
0.75
L
1
10
2
0.2
W
Cerberus
Noodleboi_pt2
Cerberus
1
1
25
13.5
W
Baron Samedi
Ray-__-sama
Baron Samedi
9
5
11
2.9
L
Guan Yu
SmokSumShake
Guan Yu
0
5
2
0.2
W
Danzaburou
adam44lion
Danzaburou
14
1
11
19.5
L
Chronos
prettyneeto
Chronos
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,082
Damage
116,132
146,318
Taken
114,594
103,608
Mitigated
78,697
27,841
Healing
57,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Chewibaca
Lancelot
25,913
6,993
0
13,600
25,654
14,008
1,126
5,436
20,218
0
111,521
L
Mercury
Djnatho20
Mercury
13,376
7,120
0
5,463
31,233
14,328
0
4,765
26,198
0
106,314
W
19,628
13,181
0
13,413
17,861
10,136
6,995
197
17,664
0
153,241
L
Lancelot
Jangobellz
Lancelot
19,035
3,533
0
10,207
30,984
34,361
0
2,900
28,012
0
95,374
L
9,042
2,052
0
4,653
21,553
9,650
351
4,379
17,058
79,437
9,377
W
Cerberus
Noodleboi_pt2
Cerberus
13,435
1,255
1,213
9,170
26,071
29,664
374
7,004
19,067
67,658
0
W
Baron Samedi
Ray-__-sama
Baron Samedi
20,230
1,915
2,581
5,786
19,934
11,749
462
5,999
13,935
77,600
0
L
Guan Yu
SmokSumShake
Guan Yu
14,510
2,236
482
3,204
30,031
31,322
78
6,638
23,245
789
81,362
W
Danzaburou
adam44lion
Danzaburou
36,926
19,770
0
11,265
25,074
13,140
6,468
8,588
16,486
0
149,145
L
Chronos
prettyneeto
Chronos
16,119
9,244
1,042
2,790
32,517
13,947
1,254
13,632
18,140
69,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,481
Gold Earned
70,948
634
Minions Killed
732
0
Camps Cleared
0
2,157,246
Distance Traveled
2,228,929
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,029
585
134
6
0
563,752
3
L
Mercury
11,287
470
152
6
0
504,105
1
W
Hachiman
14,701
613
221
9
0
381,283
2
L
Lancelot
12,440
518
174
7
0
456,460
3
L
Sol
11,266
469
131
5
0
396,686
3
W
Cerberus
13,254
552
99
4
0
439,557
0
W
Baron Samedi
13,043
543
89
4
0
399,622
0
L
Guan Yu
9,248
385
88
4
0
445,800
5
W
Danzaburou
15,921
663
189
8
0
444,715
6
L
Chronos
10,240
427
89
4
0
354,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role