Player Matchup

Discordia
Discordia
MonsterPower98
Discordia
Level 98
God Stats
4W - 1L
1,812 SR
Queue Stats
48W - 37L
1,672 Elo+
Party 1
Chaac
Chaac
Splinfin
Chaac
Level 139
God Stats
3W - 0L
2,057 SR
Queue Stats
63W - 40L
1,620 Elo+
Party 1
Sun Wukong
Sun Wukong
elhipopotamo
Sun Wukong
Level 14
God Stats
4W - 5L
1,358 SR
Queue Stats
11W - 11L
1,461 Elo+
Party 1
Team Averages
Level 84
1,742 SR
1,584 Elo+

VS

Team Averages
Level 115
1,455 SR
1,422 Elo+
Cthulhu
Cthulhu
BurntSundae
Cthulhu
Level 100
God Stats
16W - 14L
1,672 SR
Queue Stats
329W - 330L
1,539 Elo+
Solo
Mercury
Mercury
Nathregon
Mercury
Level 118
God Stats
2W - 6L
1,167 SR
Queue Stats
27W - 48L
1,363 Elo+
Party 2
Nox
Nox
TETRA1TES
Nox
Level 126
God Stats
3W - 4L
1,526 SR
Queue Stats
126W - 174L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MonsterPower98
Discordia
14
14 / 1 / 0
9,594
959
16,200
6,388
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Splinfin
Chaac
11
0 / 4 / 13
7,054
705
5,686
13,195
10,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
elhipopotamo
Sun Wukong
11
0 / 1 / 12
7,168
717
2,298
7,838
5,969
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BurntSundae
Cthulhu
11
3 / 2 / 1
7,138
714
7,509
9,715
8,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
Nathregon
Mercury
11
3 / 5 / 2
7,437
744
3,869
7,556
3,311
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 7 / 3
6,670
667
2,923
9,667
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
14
Kills
6
6
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BurntSundae
Cthulhu
3
2
1
1.75
W
Discordia
MonsterPower98
Discordia
14
1
0
14
L
Mercury
Nathregon
Mercury
3
5
2
0.8
W
Chaac
Splinfin
Chaac
0
4
13
1.63
L
0
7
3
0.21
W
Sun Wukong
elhipopotamo
Sun Wukong
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,184
Damage
14,301
27,421
Taken
26,938
19,534
Mitigated
16,715
8,052
Healing
1,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BurntSundae
Cthulhu
7,509
365
239
1,411
9,715
8,953
0
5,606
3,796
19,474
0
W
Discordia
MonsterPower98
Discordia
16,200
2,296
0
1,669
6,388
2,926
555
3,194
3,194
32,455
0
L
Mercury
Nathregon
Mercury
3,869
1,415
0
290
7,556
3,311
515
4,930
2,474
0
11,761
W
Chaac
Splinfin
Chaac
5,686
1,131
455
3,668
13,195
10,639
0
4,028
9,167
0
18,442
L
2,923
376
0
0
9,667
4,451
0
5,801
3,776
15,607
0
W
Sun Wukong
elhipopotamo
Sun Wukong
2,298
15
452
1,808
7,838
5,969
200
3,604
4,234
0
14,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,816
Gold Earned
21,245
99
Minions Killed
79
4
Camps Cleared
3
548,756
Distance Traveled
541,084
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,138
714
25
3
2
178,697
1
W
Discordia
9,594
959
39
4
3
188,568
2
L
Mercury
7,437
744
20
2
1
192,823
2
W
Chaac
7,054
705
31
3
1
169,814
2
L
Nox
6,670
667
34
3
0
169,564
0
W
Sun Wukong
7,168
717
29
3
0
190,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role