Player Matchup

Lancelot
Lancelot
Spadrian-_-
Lancelot
Level 134
God Stats
1W - 2L
1,152 SR
Queue Stats
30W - 17L
1,630 Elo+
Party 1
Merlin
Merlin
idgaf77
Merlin
Level 8
God Stats
7W - 3L
1,503 SR
Queue Stats
12W - 6L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
mofohamma
Sun Wukong
Level 157
God Stats
3W - 1L
1,460 SR
Queue Stats
29W - 23L
1,730 Elo+
Party 1
Team Averages
Level 100
1,371 SR
1,634 Elo+

VS

Team Averages
Level 61
1,420 SR
929 Elo+
Fenrir
Fenrir
D3MONxSL4Y3R
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 49L
864 Elo+
Party 2
Tyr
Tyr
Foxy of moon
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
899 Elo+
Party 2
Ymir
Ymir
MelonTurtle2433
Ymir
Level 73
God Stats
0W - 1L
1,261 SR
Queue Stats
4W - 8L
1,024 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Spadrian-_-
Lancelot
20
4 / 5 / 23
15,446
702
34,696
22,950
27,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
idgaf77
Merlin
18
5 / 2 / 14
14,153
643
24,721
10,718
5,821
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
mofohamma
Sun Wukong
20
20 / 4 / 8
17,321
787
31,599
30,049
34,141
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 8 / 1
13,146
598
17,530
34,128
16,816
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 12 / 3
11,729
533
6,406
29,239
21,454
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 9 / 6
14,395
654
8,958
42,344
42,464
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
29
Kills
8
11
Deaths
29
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
8
1
0.56
L
0
12
3
0.13
L
4
9
6
0.78
W
Lancelot
Spadrian-_-
Lancelot
4
5
23
3.1
W
Merlin
idgaf77
Merlin
5
2
14
6
W
Sun Wukong
mofohamma
Sun Wukong
20
4
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,016
Damage
32,894
63,717
Taken
105,711
67,175
Mitigated
80,734
12,189
Healing
19,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
17,530
8,834
237
5,605
34,128
16,816
0
7,920
26,208
0
59,681
L
6,406
1,458
464
3,683
29,239
21,454
0
6,275
22,964
0
30,629
L
8,958
1,774
291
9,523
42,344
42,464
0
11,116
31,228
24,315
0
W
Lancelot
Spadrian-_-
Lancelot
34,696
5,133
670
1,755
22,950
27,213
1,004
3,870
19,080
0
82,402
W
Merlin
idgaf77
Merlin
24,721
2,313
0
366
10,718
5,821
608
1,289
9,429
63,739
0
W
Sun Wukong
mofohamma
Sun Wukong
31,599
9,287
1,048
8,350
30,049
34,141
288
4,484
25,565
0
59,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,920
Gold Earned
39,270
203
Minions Killed
139
14
Camps Cleared
1
1,135,822
Distance Traveled
1,003,168
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,146
598
74
3
0
357,544
1
L
Tyr
11,729
533
32
1
0
339,130
2
L
Ymir
14,395
654
33
2
1
306,494
6
W
Lancelot
15,446
702
74
3
9
441,841
1
W
Merlin
14,153
643
81
4
3
336,128
0
W
Sun Wukong
17,321
787
48
2
2
357,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role