Player Matchup

Skadi
Skadi
Dishonored-
Skadi
Level 58
God Stats
3W - 3L
1,550 SR
Queue Stats
48W - 36L
1,472 Elo+
Party 3
King Arthur
King Arthur
FKd-uP_SAiKo
King Arthur
Level 46
God Stats
2W - 6L
1,352 SR
Queue Stats
53W - 59L
1,425 Elo+
Party 3
Bastet
Bastet
R0nin_W0lves
Bastet
Level 108
God Stats
4W - 4L
1,425 SR
Queue Stats
92W - 99L
1,418 Elo+
Party 3
Zeus
Zeus
SmackYoMamaAgain
Zeus
Level 48
God Stats
3W - 7L
1,453 SR
Queue Stats
212W - 249L
1,486 Elo+
Party 1
Lancelot
Lancelot
showmestate22
Lancelot
Level 85
God Stats
2W - 3L
1,227 SR
Queue Stats
122W - 139L
1,461 Elo+
Party 1
Team Averages
Level 69
1,401 SR
1,452 Elo+

VS

Team Averages
Level 72
1,563 SR
1,423 Elo+
Ra
Ra
MrHotGarbage
Ra
Level 127
God Stats
3W - 6L
1,521 SR
Queue Stats
36W - 54L
1,465 Elo+
Party 2
Ravana
Ravana
Pokkobo
Ravana
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 113L
1,485 Elo+
Party 2
Geb
Geb
robotninja332
Geb
Level 10
God Stats
5W - 0L
1,765 SR
Queue Stats
5W - 3L
1,372 Elo+
Party 2
Hera
Hera
shacal69
Hera
Level 35
God Stats
56W - 57L
1,317 SR
Queue Stats
1,005W - 1,056L
1,243 Elo+
Solo
Jing Wei
Jing Wei
xLikelyProdigy
Jing Wei
Level 109
God Stats
3W - 1L
1,711 SR
Queue Stats
14W - 12L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
5,036
504
5,770
6,840
2,068
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
FKd-uP_SAiKo
King Arthur
7
0 / 6 / 0
4,392
439
1,567
8,321
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bastet
8
2 / 3 / 2
5,049
505
4,308
5,899
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 1 / 1
5,487
549
3,391
4,823
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
showmestate22
Lancelot
8
1 / 5 / 0
4,752
475
2,975
8,539
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 0
7,539
754
8,242
5,578
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Pokkobo
Ravana
10
3 / 2 / 3
5,618
562
4,751
5,834
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 3 / 3
5,005
501
2,433
9,155
5,492
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
9
0 / 0 / 3
4,836
484
1,850
2,086
777
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
8
3 / 1 / 1
5,134
513
2,220
6,813
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
18
18
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
King Arthur
FKd-uP_SAiKo
King Arthur
0
6
0
0
W
10
0
0
10
W
Ravana
Pokkobo
Ravana
3
2
3
2.25
L
Bastet
2
3
2
1
L
1
1
1
1.5
W
2
3
3
1.17
W
Hera
0
0
3
1.5
L
Lancelot
showmestate22
Lancelot
1
5
0
0.2
W
Jing Wei
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,011
Damage
19,496
34,422
Taken
29,466
12,206
Mitigated
12,768
3,752
Healing
7,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,770
2,443
0
856
6,840
2,068
616
1,626
5,214
0
28,058
L
King Arthur
FKd-uP_SAiKo
King Arthur
1,567
339
0
260
8,321
3,908
0
4,815
3,259
0
23,248
W
8,242
1,865
0
2,181
5,578
2,140
903
0
5,578
48,629
0
W
Ravana
Pokkobo
Ravana
4,751
1,331
0
2,510
5,834
2,416
0
707
5,127
0
30,247
L
Bastet
4,308
1,232
0
1,146
5,899
1,785
63
940
4,959
0
14,817
L
3,391
196
0
481
4,823
1,569
0
1,416
3,407
37,157
0
W
2,433
396
103
479
9,155
5,492
52
1,177
7,978
11,437
0
W
Hera
1,850
454
0
0
2,086
777
153
920
1,166
23,235
0
L
Lancelot
showmestate22
Lancelot
2,975
609
0
1,009
8,539
2,876
0
3,353
5,058
0
20,166
W
Jing Wei
2,220
1,456
0
2,041
6,813
1,943
144
587
6,226
0
23,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,716
Gold Earned
28,132
214
Minions Killed
251
0
Camps Cleared
0
910,220
Distance Traveled
959,270
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,036
504
43
4
0
179,508
1
L
King Arthur
4,392
439
36
4
0
164,103
0
W
Ra
7,539
754
91
9
0
190,325
0
W
Ravana
5,618
562
63
6
0
215,335
2
L
Bastet
5,049
505
25
3
0
194,405
0
L
Zeus
5,487
549
76
8
0
176,513
0
W
Geb
5,005
501
15
2
0
193,406
0
W
Hera
4,836
484
31
3
0
168,497
0
L
Lancelot
4,752
475
34
3
0
195,691
4
W
Jing Wei
5,134
513
51
5
0
191,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role