Player Matchup

Medusa
Medusa
AIRASSASIN75
Medusa
Level 124
God Stats
10W - 11L
1,653 SR
Queue Stats
185W - 177L
1,529 Elo+
Party 2
Lancelot
Lancelot
ElitE5partan65
Lancelot
Level 146
God Stats
12W - 7L
1,476 SR
Queue Stats
260W - 248L
1,489 Elo+
Party 2
Bacchus
Bacchus
HitThisRanch311
Bacchus
Level 26
God Stats
75W - 52L
1,636 SR
Queue Stats
107W - 90L
1,517 Elo+
Party 2
Kukulkan
Kukulkan
IMeanlGuess
Kukulkan
Level 82
God Stats
74W - 63L
1,592 SR
Queue Stats
149W - 168L
1,484 Elo+
Party 2
Mulan
Mulan
TeMPErrRAGER
Mulan
Level 89
God Stats
71W - 59L
1,660 SR
Queue Stats
120W - 115L
1,529 Elo+
Party 2
Team Averages
Level 93
1,603 SR
1,510 Elo+

VS

Team Averages
Level 63
1,386 SR
1,515 Elo+
Geb
Geb
Cornered_Beast
Geb
Level 68
God Stats
4W - 7L
1,516 SR
Queue Stats
14W - 15L
1,460 Elo+
Party 1
Izanami
Izanami
FalleNSamuraI2
Izanami
Level 66
God Stats
1W - 3L
1,366 SR
Queue Stats
17W - 22L
1,539 Elo+
Party 1
Chang'e
Chang'e
LuckyPops
Chang'e
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 10L
1,622 Elo+
Party 1
Fafnir
Fafnir
SImpTooHard
Fafnir
Level 67
God Stats
0W - 2L
1,292 SR
Queue Stats
18W - 23L
1,455 Elo+
Party 1
Bakasura
Bakasura
kodySunDestroyR
Bakasura
Level 99
God Stats
5W - 5L
1,258 SR
Queue Stats
180W - 162L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 0 / 1
9,310
582
7,314
6,599
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
15
3 / 0 / 7
9,034
565
12,132
11,597
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 0 / 10
7,969
498
4,892
10,873
11,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
IMeanlGuess
Kukulkan
15
4 / 0 / 7
9,256
579
9,732
9,338
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 2 / 3
9,079
567
9,887
13,067
9,049
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,786
424
4,134
12,096
9,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 2 / 0
7,443
465
5,403
8,712
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
LuckyPops
Chang'e
11
0 / 4 / 0
7,172
448
6,598
12,813
5,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
13
1 / 0 / 1
7,849
491
5,909
12,585
18,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bakasura
12
1 / 7 / 1
7,551
472
6,199
17,241
7,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
14
Kills
2
2
Deaths
14
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
0
1
5.5
L
0
1
0
0
W
Lancelot
3
0
7
6.5
L
0
2
0
0
W
0
0
10
5
W
Kukulkan
IMeanlGuess
Kukulkan
4
0
7
7.5
L
Chang'e
LuckyPops
Chang'e
0
4
0
0
L
Fafnir
1
0
1
1.5
W
2
2
3
1.75
L
Bakasura
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,957
Damage
28,243
51,474
Taken
63,447
33,482
Mitigated
44,883
13,172
Healing
18,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,314
3,034
0
3,165
6,599
2,830
1,042
1,143
5,456
0
63,681
L
4,134
707
201
4,438
12,096
9,446
0
2,782
9,314
14,042
0
W
Lancelot
12,132
2,741
0
375
11,597
5,459
0
3,602
7,830
0
82,803
L
5,403
3,833
0
3,467
8,712
3,942
1,452
2,258
6,454
0
73,212
W
4,892
454
0
1,590
10,873
11,841
0
2,796
7,948
18,886
0
W
Kukulkan
IMeanlGuess
Kukulkan
9,732
815
0
3,778
9,338
4,303
711
3,249
5,771
68,583
0
L
Chang'e
LuckyPops
Chang'e
6,598
768
1,000
4,058
12,813
5,604
0
3,543
9,270
52,497
0
L
Fafnir
5,909
546
0
3,024
12,585
18,294
254
1,868
10,717
42,199
0
W
9,887
1,057
0
4,264
13,067
9,049
219
5,703
6,128
0
63,922
L
Bakasura
6,199
4,391
0
2,396
17,241
7,597
0
4,173
13,068
0
52,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,648
Gold Earned
36,801
474
Minions Killed
415
0
Camps Cleared
0
1,632,086
Distance Traveled
1,503,996
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,310
582
104
7
0
299,428
2
L
Geb
6,786
424
17
1
0
330,149
3
W
Lancelot
9,034
565
121
8
0
396,411
3
L
Izanami
7,443
465
142
9
0
265,295
2
W
Bacchus
7,969
498
22
1
0
337,403
1
W
Kukulkan
9,256
579
121
8
0
326,482
3
L
Chang'e
7,172
448
99
6
0
291,073
3
L
Fafnir
7,849
491
59
4
0
311,063
0
W
Mulan
9,079
567
106
7
0
272,362
4
L
Bakasura
7,551
472
98
6
0
306,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role