Player Matchup

Ra
Ra
FBarrios990
Ra
Level 109
God Stats
3W - 3L
1,618 SR
Queue Stats
298W - 240L
1,550 Elo+
Party 2
Chronos
Chronos
FrankWolF
Chronos
Level 136
God Stats
5W - 7L
1,460 SR
Queue Stats
137W - 122L
1,561 Elo+
Party 2
Bacchus
Bacchus
Joosetoo
Bacchus
Level 66
God Stats
3W - 0L
1,754 SR
Queue Stats
47W - 33L
1,592 Elo+
Party 2
Cliodhna
Cliodhna
Shawny_oni-chan
Cliodhna
Level 72
God Stats
6W - 9L
1,500 SR
Queue Stats
358W - 389L
1,402 Elo+
Solo
Neith
Neith
Zorroquia
Neith
Level 4
God Stats
5W - 5L
1,281 SR
Queue Stats
22W - 20L
1,287 Elo+
Party 2
Team Averages
Level 77
1,523 SR
1,478 Elo+

VS

Team Averages
Level 103
1,478 SR
1,393 Elo+
Lancelot
Lancelot
 
Lancelot
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DylanGamer-28YT
Ullr
Level 37
God Stats
2W - 4L
1,325 SR
Queue Stats
86W - 120L
1,238 Elo+
Party 1
King Arthur
King Arthur
EricVinicius
King Arthur
Level 157
God Stats
75W - 96L
1,516 SR
Queue Stats
980W - 1,210L
1,419 Elo+
Solo
Hel
Hel
Hashiyro
Hel
Level 107
God Stats
2W - 3L
1,549 SR
Queue Stats
398W - 489L
1,414 Elo+
Solo
Thor
Thor
geometrygg54321
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 193L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 12
11,294
491
19,504
15,504
8,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
FrankWolF
Chronos
19
17 / 3 / 8
12,798
556
31,125
23,230
13,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Joosetoo
Bacchus
15
6 / 2 / 16
10,732
467
11,045
18,412
27,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
10
2 / 3 / 9
8,503
370
6,132
8,861
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Zorroquia
Neith
16
3 / 5 / 10
10,013
435
12,679
12,389
6,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
9 / 8 / 3
11,488
499
19,622
24,412
31,587
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 6 / 2
8,381
364
6,236
14,083
6,709
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
EricVinicius
King Arthur
14
0 / 8 / 1
9,090
395
8,843
25,598
19,869
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 4 / 2
8,939
389
11,992
17,228
11,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 9 / 4
9,875
429
8,675
23,023
10,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
27
35
Kills
15
15
Deaths
35
55
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
9
8
3
1.31
L
2
6
2
0.5
L
King Arthur
EricVinicius
King Arthur
0
8
1
0.06
W
7
2
12
6.5
W
Chronos
FrankWolF
Chronos
17
3
8
7
L
1
4
2
0.5
W
Bacchus
Joosetoo
Bacchus
6
2
16
7
W
Cliodhna
2
3
9
2.17
W
Neith
Zorroquia
Neith
3
5
10
1.6
L
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,485
Damage
55,368
78,396
Taken
104,344
59,697
Mitigated
79,484
24,329
Healing
24,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
19,622
1,893
0
2,286
24,412
31,587
0
13,948
10,464
5,830
54,887
L
6,236
1,742
0
27
14,083
6,709
0
9,574
4,509
0
32,868
L
King Arthur
EricVinicius
King Arthur
8,843
768
0
7,969
25,598
19,869
0
13,437
12,161
505
67,058
W
19,504
2,926
2,084
5,312
15,504
8,030
118
4,571
10,933
78,425
0
W
Chronos
FrankWolF
Chronos
31,125
9,874
798
8,946
23,230
13,858
2,335
4,169
19,061
118,349
0
L
11,992
680
3,352
7,002
17,228
11,046
0
11,744
5,484
67,472
0
W
Bacchus
Joosetoo
Bacchus
11,045
1,780
0
2,457
18,412
27,717
139
2,333
16,079
26,650
0
W
Cliodhna
6,132
552
0
2,640
8,861
3,427
0
865
7,996
0
33,156
W
Neith
Zorroquia
Neith
12,679
4,463
0
2,092
12,389
6,665
2,523
2,204
10,185
0
59,201
L
8,675
1,882
0
4,038
23,023
10,273
0
12,971
10,052
0
51,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,340
Gold Earned
47,773
450
Minions Killed
426
0
Camps Cleared
0
1,948,488
Distance Traveled
2,108,119
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,488
499
70
3
0
476,422
5
L
Ullr
8,381
364
60
3
0
392,407
3
L
King Arthur
9,090
395
102
4
0
406,220
6
W
Ra
11,294
491
124
5
0
460,093
2
W
Chronos
12,798
556
150
7
0
445,634
4
L
Hel
8,939
389
105
5
0
431,373
0
W
Bacchus
10,732
467
20
1
0
465,967
4
W
Cliodhna
8,503
370
53
2
0
230,240
0
W
Neith
10,013
435
103
4
0
346,554
2
L
Thor
9,875
429
89
4
0
401,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role