Player Matchup

Cabrakan
Cabrakan
DeathBringer663
Cabrakan
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
156W - 94L
1,664 Elo+
Party 1
Neith
Neith
oudown1
Neith
Level 16
God Stats
20W - 21L
1,538 SR
Queue Stats
71W - 43L
1,500 Elo+
Party 1
Artemis
Artemis
smitedatasz
Artemis
Level 127
God Stats
4W - 2L
1,801 SR
Queue Stats
282W - 170L
1,475 Elo+
Party 1
Team Averages
Level 84
1,613 SR
1,546 Elo+

VS

Team Averages
Level 72
1,636 SR
1,647 Elo+
Atlas
Atlas
Gamerdude116
Atlas
Level 64
God Stats
2W - 2L
1,620 SR
Queue Stats
37W - 23L
1,650 Elo+
Party 2
Merlin
Merlin
LebaneseKid
Merlin
Level 10
God Stats
1W - 0L
1,690 SR
Queue Stats
12W - 5L
1,637 Elo+
Party 2
Hercules
Hercules
UNSTOPPABLE12
Hercules
Level 143
God Stats
29W - 20L
1,598 SR
Queue Stats
248W - 178L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
3 / 4 / 4
12,007
667
12,979
21,408
41,619
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
oudown1
Neith
17
4 / 5 / 2
12,714
706
15,583
15,171
8,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
smitedatasz
Artemis
13
0 / 10 / 2
10,337
574
12,744
21,932
9,926
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 16
13,468
748
16,480
22,463
33,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
18
9 / 2 / 9
13,292
738
16,763
11,901
6,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
UNSTOPPABLE12
Hercules
17
7 / 4 / 12
13,010
723
18,556
30,862
39,451
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
7
Kills
19
19
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
3
4
4
1.25
W
3
1
16
11
W
Merlin
9
2
9
6.75
W
Hercules
UNSTOPPABLE12
Hercules
7
4
12
3.25
L
Neith
oudown1
Neith
4
5
2
1
L
Artemis
smitedatasz
Artemis
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,306
Damage
51,799
58,511
Taken
65,226
60,130
Mitigated
79,273
7,255
Healing
17,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
12,979
1,077
0
750
21,408
41,619
0
12,714
8,694
16,564
0
W
16,480
4,821
1,881
3,546
22,463
33,148
857
5,361
17,102
40,235
0
W
Merlin
16,763
683
0
2,294
11,901
6,674
1,324
2,733
9,168
68,497
0
W
Hercules
UNSTOPPABLE12
Hercules
18,556
5,873
0
10,061
30,862
39,451
1,251
5,880
24,982
0
42,106
L
Neith
oudown1
Neith
15,583
5,220
0
2,090
15,171
8,585
1,124
8,629
6,542
0
67,960
L
Artemis
smitedatasz
Artemis
12,744
5,186
0
4,415
21,932
9,926
0
12,008
9,924
0
50,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,058
Gold Earned
39,770
176
Minions Killed
186
7
Camps Cleared
6
882,687
Distance Traveled
1,038,961
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
12,007
667
9
1
1
325,814
2
W
Atlas
13,468
748
36
2
1
362,843
4
W
Merlin
13,292
738
104
6
2
331,840
1
W
Hercules
13,010
723
46
3
3
344,278
5
L
Neith
12,714
706
103
6
2
296,982
2
L
Artemis
10,337
574
64
4
4
259,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role