Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
SpartanLeader13
Chaac
Level 118
God Stats
8W - 4L
1,708 SR
Queue Stats
49W - 59L
1,400 Elo+
Party 2
Arachne
Arachne
partyfavour01
Arachne
Level 71
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 11L
1,108 Elo+
Solo
Team Averages
Level 111
1,569 SR
1,336 Elo+

VS

Team Averages
Level 126
1,547 SR
1,526 Elo+
Nemesis
Nemesis
AtomicEightBall
Nemesis
Level 152
God Stats
1W - 1L
1,883 SR
Queue Stats
225W - 178L
1,598 Elo+
Party 1
Zhong Kui
Zhong Kui
Jazzmopolite
Zhong Kui
Level 120
God Stats
0W - 2L
1,262 SR
Queue Stats
68W - 62L
1,481 Elo+
Party 1
Chaac
Chaac
cribalicious
Chaac
Level 105
God Stats
30W - 37L
1,497 SR
Queue Stats
835W - 877L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
1 / 0 / 7
8,244
749
11,899
5,223
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 2
7,825
711
5,482
9,037
6,927
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arachne
13
5 / 0 / 3
8,749
795
9,596
11,076
5,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
7,292
663
5,867
10,432
6,604
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Jazzmopolite
Zhong Kui
11
0 / 3 / 0
6,913
628
5,780
9,107
6,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 0
7,412
674
10,530
12,867
10,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
8
Kills
2
2
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
0
7
4.5
L
0
3
2
0.33
L
Zhong Kui
Jazzmopolite
Zhong Kui
0
3
0
0
W
2
2
2
1.5
L
2
2
0
1
W
Arachne
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,977
Damage
22,177
25,336
Taken
32,406
14,935
Mitigated
23,624
7,094
Healing
7,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
11,899
6,689
0
250
5,223
2,049
502
1,294
3,691
33,903
0
L
5,867
1,877
627
1,748
10,432
6,604
0
2,814
7,618
0
16,374
L
Zhong Kui
Jazzmopolite
Zhong Kui
5,780
1,131
0
1,412
9,107
6,649
0
5,109
3,998
26,435
0
W
5,482
1,093
130
2,156
9,037
6,927
16
2,331
6,573
0
19,960
L
10,530
1,954
0
3,417
12,867
10,371
0
4,380
8,487
0
33,359
W
Arachne
9,596
6,406
391
4,167
11,076
5,959
585
2,403
8,326
0
18,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,818
Gold Earned
21,617
115
Minions Killed
155
5
Camps Cleared
5
685,275
Distance Traveled
616,385
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,244
749
63
6
3
235,033
4
L
Nemesis
7,292
663
35
3
1
214,229
1
L
Zhong Kui
6,913
628
63
6
1
189,032
2
W
Chaac
7,825
711
21
2
0
207,476
2
L
Chaac
7,412
674
57
5
3
213,124
1
W
Arachne
8,749
795
31
3
2
242,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role