Player Matchup

Medusa
Medusa
ItsCarnage
Medusa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,461 Elo+
Party 1
Tyr
Tyr
NatoJoker
Tyr
Level 66
God Stats
2W - 7L
1,500 SR
Queue Stats
261W - 264L
1,438 Elo+
Party 3
Yu Huang
Yu Huang
Pagrr
Yu Huang
Level 70
God Stats
1W - 1L
1,925 SR
Queue Stats
121W - 137L
1,476 Elo+
Party 1
Atlas
Atlas
PurifiedDav1d
Atlas
Level 27
God Stats
3W - 3L
1,820 SR
Queue Stats
105W - 86L
1,453 Elo+
Party 3
Ne Zha
Ne Zha
devinthehunk
Ne Zha
Level 156
God Stats
9W - 13L
1,500 SR
Queue Stats
212W - 207L
1,554 Elo+
Party 3
Team Averages
Level 73
1,649 SR
1,476 Elo+

VS

Team Averages
Level 75
1,510 SR
1,393 Elo+
Olorun
Olorun
GapingLove
Olorun
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,217 Elo+
Party 2
Lancelot
Lancelot
GruntKing2nd
Lancelot
Level 102
God Stats
2W - 0L
1,765 SR
Queue Stats
752W - 850L
1,415 Elo+
Party 4
Pele
Pele
Robertelee1861
Pele
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 264L
1,301 Elo+
Party 4
Guan Yu
Guan Yu
boopndoop
Guan Yu
Level 108
God Stats
13W - 8L
1,605 SR
Queue Stats
122W - 130L
1,555 Elo+
Party 2
Tiamat
Tiamat
frordo
Tiamat
Level 86
God Stats
32W - 55L
1,178 SR
Queue Stats
588W - 660L
1,477 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ItsCarnage
Medusa
8
0 / 3 / 2
5,819
342
6,836
8,435
2,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 1 / 4
8,396
494
4,278
9,539
9,487
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yu Huang
Pagrr
Yu Huang
15
5 / 3 / 5
9,083
534
14,537
12,374
5,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 3 / 5
7,293
429
7,232
16,172
12,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
14
8 / 4 / 4
9,281
546
13,645
16,867
6,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
GapingLove
Olorun
13
2 / 4 / 6
8,187
482
8,974
11,285
4,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
GruntKing2nd
Lancelot
15
2 / 3 / 3
9,358
550
5,704
10,191
7,970
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 4 / 5
7,920
466
8,415
17,247
6,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
boopndoop
Guan Yu
13
4 / 2 / 4
8,599
506
6,871
20,548
13,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
frordo
Tiamat
13
2 / 4 / 6
8,125
478
7,850
13,942
7,908
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
36
17
Kills
12
14
Deaths
17
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
GapingLove
Olorun
2
4
6
1.25
W
Lancelot
GruntKing2nd
Lancelot
2
3
3
1.17
L
Medusa
ItsCarnage
Medusa
0
3
2
0.33
L
3
1
4
5
L
Yu Huang
Pagrr
Yu Huang
5
3
5
2.5
L
1
3
5
1.17
W
2
4
5
1.13
W
Guan Yu
boopndoop
Guan Yu
4
2
4
3
L
Ne Zha
8
4
4
2.5
W
Tiamat
frordo
Tiamat
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,528
Damage
37,814
63,387
Taken
73,213
36,569
Mitigated
40,652
11,976
Healing
23,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
GapingLove
Olorun
8,974
4,798
924
3,502
11,285
4,784
740
3,805
7,480
43,705
0
W
Lancelot
GruntKing2nd
Lancelot
5,704
500
0
2,968
10,191
7,970
780
2,843
7,348
0
62,014
L
Medusa
ItsCarnage
Medusa
6,836
4,092
0
2,658
8,435
2,633
0
2,670
5,765
0
24,680
L
4,278
885
0
1,538
9,539
9,487
0
2,455
7,084
0
43,242
L
Yu Huang
Pagrr
Yu Huang
14,537
1,987
0
1,446
12,374
5,476
85
2,746
9,628
78,763
0
L
7,232
3,208
592
3,273
16,172
12,493
0
5,853
10,319
26,928
0
W
8,415
1,740
0
3,138
17,247
6,735
0
3,815
13,432
0
48,888
W
Guan Yu
boopndoop
Guan Yu
6,871
745
694
7,708
20,548
13,255
354
5,631
14,917
0
32,883
L
Ne Zha
13,645
7,491
0
2,469
16,867
6,480
54
3,100
13,767
0
72,931
W
Tiamat
frordo
Tiamat
7,850
909
184
4,472
13,942
7,908
186
5,675
8,267
44,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,872
Gold Earned
42,189
401
Minions Killed
378
0
Camps Cleared
0
1,436,047
Distance Traveled
1,600,633
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,187
482
65
4
0
284,015
3
W
Lancelot
9,358
550
127
7
0
308,307
0
L
Medusa
5,819
342
39
2
0
222,514
1
L
Tyr
8,396
494
91
5
0
290,269
5
L
Yu Huang
9,083
534
125
7
0
299,544
1
L
Atlas
7,293
429
32
2
0
283,238
2
W
Pele
7,920
466
60
4
0
350,896
0
W
Guan Yu
8,599
506
41
2
0
357,039
1
L
Ne Zha
9,281
546
114
7
0
340,482
1
W
Tiamat
8,125
478
85
5
0
300,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role