Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DanielLV7
Bellona
Level 113
God Stats
1W - 2L
1,490 SR
Queue Stats
233W - 242L
1,536 Elo+
Party 1
Baba Yaga
Baba Yaga
GrimTøuch
Baba Yaga
Level 113
God Stats
16W - 17L
1,602 SR
Queue Stats
104W - 105L
1,518 Elo+
Party 2
Sobek
Sobek
KevinAV6
Sobek
Level 104
God Stats
4W - 4L
1,679 SR
Queue Stats
174W - 172L
1,494 Elo+
Party 1
Da Ji
Da Ji
WilloTheWisp91
Da Ji
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 100L
1,531 Elo+
Party 2
Team Averages
Level 108
1,554 SR
1,516 Elo+

VS

Team Averages
Level 121
1,531 SR
1,495 Elo+
Thanatos
Thanatos
Dimas705
Thanatos
Level 130
God Stats
12W - 6L
1,529 SR
Queue Stats
235W - 243L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
FergyFergThe3rd
Baron Samedi
Level 90
God Stats
1W - 0L
1,881 SR
Queue Stats
24W - 20L
1,566 Elo+
Solo
Fafnir
Fafnir
MadMadolche
Fafnir
Level 155
God Stats
5W - 3L
1,527 SR
Queue Stats
113W - 117L
1,532 Elo+
Solo
Neith
Neith
RAM_BAM_BO
Neith
Level 114
God Stats
3W - 5L
1,044 SR
Queue Stats
32W - 40L
1,381 Elo+
Solo
Skadi
Skadi
ellie-mussr
Skadi
Level 117
God Stats
55W - 29L
1,673 SR
Queue Stats
135W - 117L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 5 / 2
8,021
422
13,372
12,785
5,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
DanielLV7
Bellona
17
2 / 4 / 1
10,162
535
7,228
18,751
17,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
GrimTøuch
Baba Yaga
13
0 / 7 / 3
8,213
432
8,896
15,328
6,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
KevinAV6
Sobek
11
2 / 5 / 3
8,224
433
5,464
22,680
26,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 10 / 0
7,568
398
6,505
16,463
6,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dimas705
Thanatos
17
9 / 2 / 7
11,081
583
13,127
17,637
8,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
FergyFergThe3rd
Baron Samedi
16
4 / 2 / 10
10,150
534
16,676
13,269
9,367
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
14
2 / 1 / 15
9,927
522
5,689
13,449
14,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Neith
15
9 / 2 / 7
10,004
527
12,850
10,822
5,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
7 / 0 / 12
11,086
583
13,613
13,757
6,589
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
82
7
Kills
31
31
Deaths
7
9
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
2
0.6
L
Bellona
DanielLV7
Bellona
2
4
1
0.63
W
Thanatos
Dimas705
Thanatos
9
2
7
6.25
W
Baron Samedi
FergyFergThe3rd
Baron Samedi
4
2
10
4.5
L
Baba Yaga
GrimTøuch
Baba Yaga
0
7
3
0.21
L
Sobek
KevinAV6
Sobek
2
5
3
0.7
W
Fafnir
2
1
15
9.5
W
Neith
9
2
7
6.25
L
1
10
0
0.1
W
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,465
Damage
61,955
86,007
Taken
68,934
61,560
Mitigated
44,971
21,181
Healing
35,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,372
5,798
0
3,628
12,785
5,073
321
3,626
9,159
47,113
8,397
L
Bellona
DanielLV7
Bellona
7,228
1,704
0
6,634
18,751
17,417
0
8,444
10,307
0
78,623
W
Thanatos
Dimas705
Thanatos
13,127
2,178
0
17,685
17,637
8,887
0
3,737
12,966
0
97,917
W
Baron Samedi
FergyFergThe3rd
Baron Samedi
16,676
2,984
1,559
4,623
13,269
9,367
1,106
4,369
8,846
81,593
0
L
Baba Yaga
GrimTøuch
Baba Yaga
8,896
625
0
3,915
15,328
6,330
483
852
14,242
63,680
0
L
Sobek
KevinAV6
Sobek
5,464
155
0
5,684
22,680
26,394
0
7,523
15,157
27,716
0
W
Fafnir
5,689
2,013
0
4,684
13,449
14,833
438
5,344
6,985
20,084
0
W
Neith
12,850
4,798
0
1,718
10,822
5,295
1,330
5,887
4,883
0
65,057
L
6,505
1,752
0
1,320
16,463
6,346
0
1,920
14,543
0
52,799
W
13,613
6,729
0
5,240
13,757
6,589
1,390
6,682
6,788
0
97,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,188
Gold Earned
52,248
458
Minions Killed
504
0
Camps Cleared
0
1,546,233
Distance Traveled
1,749,672
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,021
422
75
4
0
263,826
0
L
Bellona
10,162
535
150
8
0
326,102
5
W
Thanatos
11,081
583
148
8
0
419,731
1
W
Baron Samedi
10,150
534
119
6
0
309,342
9
L
Baba Yaga
8,213
432
106
6
0
302,509
0
L
Sobek
8,224
433
36
2
0
345,518
7
W
Fafnir
9,927
522
24
1
0
365,610
5
W
Neith
10,004
527
90
5
0
321,965
0
L
Da Ji
7,568
398
91
5
0
308,278
2
W
Skadi
11,086
583
123
6
0
333,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role