Player Matchup

Rama
Rama
FullTimeFailure
Rama
Level 160
God Stats
4W - 1L
1,602 SR
Queue Stats
34W - 28L
1,620 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ghostranger101
Morgan Le Fay
Level 153
God Stats
1W - 0L
1,596 SR
Queue Stats
40W - 34L
1,644 Elo+
Party 2
Nike
Nike
ManwordBananword
Nike
Level 83
God Stats
4W - 3L
1,592 SR
Queue Stats
17W - 16L
1,602 Elo+
Party 2
Kali
Kali
Tweeed
Kali
Level 64
God Stats
2W - 1L
1,630 SR
Queue Stats
13W - 15L
1,527 Elo+
Party 2
Olorun
Olorun
h0ck3y
Olorun
Level 125
God Stats
1W - 0L
1,527 SR
Queue Stats
30W - 27L
1,597 Elo+
Party 2
Team Averages
Level 117
1,589 SR
1,598 Elo+

VS

Team Averages
Level 109
1,550 SR
1,605 Elo+
Lancelot
Lancelot
ErWACHE
Lancelot
Level 150
God Stats
21W - 27L
1,406 SR
Queue Stats
339W - 332L
1,543 Elo+
Solo
Thanatos
Thanatos
KissTheBBC
Thanatos
Level 62
God Stats
3W - 2L
1,974 SR
Queue Stats
5W - 6L
1,554 Elo+
Party 1
Tiamat
Tiamat
SamarASMR
Tiamat
Level 141
God Stats
4W - 3L
1,331 SR
Queue Stats
195W - 175L
1,641 Elo+
Party 1
Charybdis
Charybdis
UncOmar
Charybdis
Level 139
God Stats
0W - 4L
1,474 SR
Queue Stats
45W - 41L
1,586 Elo+
Party 1
Atlas
Atlas
YungC00ki
Atlas
Level 53
God Stats
2W - 3L
1,563 SR
Queue Stats
30W - 17L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 4
12,469
733
16,833
18,103
8,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
Ghostranger101
Morgan Le Fay
18
2 / 4 / 7
11,610
683
16,245
18,051
9,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
1 / 1 / 6
11,209
659
9,178
20,844
24,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kali
Tweeed
Kali
18
1 / 3 / 5
11,088
652
7,363
12,914
7,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
h0ck3y
Olorun
20
5 / 0 / 6
12,970
763
14,646
12,062
6,420
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ErWACHE
Lancelot
17
2 / 4 / 2
10,450
615
11,876
12,844
7,319
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
KissTheBBC
Thanatos
16
2 / 2 / 5
10,120
595
9,167
9,464
6,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
SamarASMR
Tiamat
18
2 / 4 / 6
10,928
643
24,097
18,397
16,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
UncOmar
Charybdis
19
3 / 2 / 6
11,370
669
11,261
17,964
9,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
YungC00ki
Atlas
18
2 / 1 / 5
11,129
655
8,330
20,014
27,313
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
13
Kills
11
11
Deaths
13
28
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ErWACHE
Lancelot
2
4
2
0.75
W
4
3
4
2
W
Morgan Le Fay
Ghostranger101
Morgan Le Fay
2
4
7
1.38
L
Thanatos
KissTheBBC
Thanatos
2
2
5
2.25
W
1
1
6
4
L
Tiamat
SamarASMR
Tiamat
2
4
6
1.25
W
Kali
Tweeed
Kali
1
3
5
1.17
L
Charybdis
UncOmar
Charybdis
3
2
6
3
L
Atlas
YungC00ki
Atlas
2
1
5
4.5
W
Olorun
h0ck3y
Olorun
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,265
Damage
64,731
81,974
Taken
78,683
57,159
Mitigated
66,311
26,432
Healing
18,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ErWACHE
Lancelot
11,876
759
0
832
12,844
7,319
0
5,843
6,813
0
33,785
W
16,833
7,476
0
4,998
18,103
8,715
4,156
6,320
11,561
0
55,710
W
Morgan Le Fay
Ghostranger101
Morgan Le Fay
16,245
1,151
176
4,482
18,051
9,308
0
7,925
9,850
38,555
0
L
Thanatos
KissTheBBC
Thanatos
9,167
644
0
6,938
9,464
6,115
0
4,979
4,328
0
19,166
W
9,178
552
1,124
4,618
20,844
24,967
66
7,263
13,019
0
28,559
L
Tiamat
SamarASMR
Tiamat
24,097
1,742
0
3,390
18,397
16,175
0
6,906
10,968
61,740
0
W
Kali
Tweeed
Kali
7,363
2,279
0
2,489
12,914
7,749
192
4,109
8,681
0
31,323
L
Charybdis
UncOmar
Charybdis
11,261
5,007
0
4,180
17,964
9,389
210
5,065
12,524
0
49,553
L
Atlas
YungC00ki
Atlas
8,330
2,483
0
3,363
20,014
27,313
0
7,588
11,529
30,014
0
W
Olorun
h0ck3y
Olorun
14,646
7,200
466
8,079
12,062
6,420
3,473
5,399
6,436
83,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,346
Gold Earned
53,997
348
Minions Killed
252
0
Camps Cleared
0
1,869,214
Distance Traveled
1,582,012
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,450
615
54
3
0
214,817
0
W
Rama
12,469
733
101
6
0
344,406
3
W
Morgan Le Fay
11,610
683
43
3
0
376,429
9
L
Thanatos
10,120
595
21
1
0
361,284
2
W
Nike
11,209
659
37
2
0
409,077
5
L
Tiamat
10,928
643
86
5
0
333,312
2
W
Kali
11,088
652
37
2
0
376,684
1
L
Charybdis
11,370
669
62
4
0
325,612
0
L
Atlas
11,129
655
29
2
0
346,987
1
W
Olorun
12,970
763
130
8
0
362,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role