Player Matchup

Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
 
Olorun
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Primevil5
Horus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,518 Elo+
Party 2
Chaac
Chaac
gfmcarey
Chaac
Level 43
God Stats
1W - 0L
1,309 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
x7hekingx
Mercury
Level 103
God Stats
2W - 2L
1,373 SR
Queue Stats
4W - 4L
1,196 Elo+
Party 2
Team Averages
Level 85
1,436 SR
1,443 Elo+

VS

Team Averages
Level 64
1,590 SR
1,657 Elo+
Jing Wei
Jing Wei
Adoptedboy
Jing Wei
Level 44
God Stats
1W - 2L
1,542 SR
Queue Stats
15W - 5L
1,780 Elo+
Party 1
Chang'e
Chang'e
AtsushiWolf
Chang'e
Level 59
God Stats
1W - 2L
1,603 SR
Queue Stats
22W - 10L
1,591 Elo+
Party 1
Zhong Kui
Zhong Kui
Luckyle
Zhong Kui
Level 69
God Stats
0W - 1L
1,473 SR
Queue Stats
67W - 29L
1,713 Elo+
Party 1
Gilgamesh
Gilgamesh
XxDEMiixGHAWDxX
Gilgamesh
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cliodhna
Cliodhna
purpcabbageeater
Cliodhna
Level 100
God Stats
1W - 1L
1,831 SR
Queue Stats
59W - 29L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 0 / 1
6,206
621
7,491
4,587
1,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
 
Olorun
9
3 / 2 / 0
5,284
528
3,975
5,403
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
Primevil5
Horus
8
0 / 0 / 3
5,338
534
2,198
6,014
2,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
gfmcarey
Chaac
10
0 / 0 / 1
5,476
548
4,841
6,544
3,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
x7hekingx
Mercury
9
1 / 1 / 1
5,329
533
1,309
7,307
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Adoptedboy
Jing Wei
10
1 / 2 / 1
5,733
573
4,884
7,457
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
AtsushiWolf
Chang'e
8
0 / 1 / 1
4,867
487
1,201
6,196
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Luckyle
Zhong Kui
11
0 / 1 / 0
5,997
600
3,925
8,791
5,991
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
XxDEMiixGHAWDxX
Gilgamesh
4
0 / 2 / 0
3,869
387
802
4,731
1,827
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 1
5,482
548
4,129
5,889
1,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
3
3
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
1
3.5
W
Olorun
 
Olorun
3
2
0
1.5
L
Jing Wei
Adoptedboy
Jing Wei
1
2
1
0.75
L
Chang'e
AtsushiWolf
Chang'e
0
1
1
0.5
L
Zhong Kui
Luckyle
Zhong Kui
0
1
0
0
W
Horus
Primevil5
Horus
0
0
3
1.5
L
Gilgamesh
XxDEMiixGHAWDxX
Gilgamesh
0
2
0
0
W
Chaac
gfmcarey
Chaac
0
0
1
0.5
L
2
1
1
2.5
W
Mercury
x7hekingx
Mercury
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,814
Damage
14,941
29,855
Taken
33,064
11,077
Mitigated
14,260
11,674
Healing
10,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,491
4,019
0
2,726
4,587
1,262
1,392
753
3,834
51,627
0
W
Olorun
 
Olorun
3,975
1,648
261
1,785
5,403
1,448
544
0
5,403
28,631
0
L
Jing Wei
Adoptedboy
Jing Wei
4,884
3,779
0
2,424
7,457
2,543
0
2,360
5,097
0
37,980
L
Chang'e
AtsushiWolf
Chang'e
1,201
150
136
1,989
6,196
1,928
0
2,508
3,688
26,916
0
L
Zhong Kui
Luckyle
Zhong Kui
3,925
1,056
0
5,346
8,791
5,991
0
897
7,894
45,212
0
W
Horus
Primevil5
Horus
2,198
1,049
196
2,671
6,014
2,708
204
39
5,975
0
15,053
L
Gilgamesh
XxDEMiixGHAWDxX
Gilgamesh
802
95
0
0
4,731
1,827
0
2,620
2,111
0
5,142
W
Chaac
gfmcarey
Chaac
4,841
1,491
0
2,179
6,544
3,452
0
3,823
2,721
0
34,691
L
4,129
845
0
495
5,889
1,971
0
3,081
2,808
0
32,901
W
Mercury
x7hekingx
Mercury
1,309
781
0
1,856
7,307
2,207
0
511
6,796
0
26,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,633
Gold Earned
25,948
285
Minions Killed
253
0
Camps Cleared
0
1,010,409
Distance Traveled
918,213
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,206
621
87
9
0
190,682
4
W
Olorun
5,284
528
42
4
0
174,197
1
L
Jing Wei
5,733
573
59
6
0
193,087
1
L
Chang'e
4,867
487
46
5
0
200,751
1
L
Zhong Kui
5,997
600
86
9
0
163,554
2
W
Horus
5,338
534
24
2
0
212,812
3
L
Gilgamesh
3,869
387
3
0
0
129,160
2
W
Chaac
5,476
548
72
7
0
211,312
0
L
Cliodhna
5,482
548
59
6
0
231,661
0
W
Mercury
5,329
533
60
6
0
221,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role