Player Matchup

Raijin
Raijin
Culture333
Raijin
Level 69
God Stats
25W - 20L
1,639 SR
Queue Stats
293W - 276L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
DCShockWave96
Sun Wukong
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,710 Elo+
Party 1
Baron Samedi
Baron Samedi
IISTEVENFAZZII
Baron Samedi
Level 101
God Stats
1W - 2L
1,618 SR
Queue Stats
22W - 13L
1,536 Elo+
Party 2
Medusa
Medusa
LunarHuntress16
Medusa
Level 105
God Stats
2W - 0L
1,476 SR
Queue Stats
2W - 0L
1,710 Elo+
Party 1
Cabrakan
Cabrakan
XxDilTonXx
Cabrakan
Level 69
God Stats
11W - 4L
1,526 SR
Queue Stats
33W - 16L
1,598 Elo+
Party 2
Team Averages
Level 90
1,552 SR
1,597 Elo+

VS

Team Averages
Level 77
1,507 SR
1,324 Elo+
Ymir
Ymir
JakeTheeRake
Ymir
Level 55
God Stats
0W - 2L
1,509 SR
Queue Stats
2W - 8L
1,135 Elo+
Solo
Arachne
Arachne
Marblemouth86
Arachne
Level 64
God Stats
69W - 67L
1,349 SR
Queue Stats
85W - 93L
1,302 Elo+
Party 4
Olorun
Olorun
MikeFresh22
Olorun
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 110L
1,401 Elo+
Party 3
Heimdallr
Heimdallr
SPTrey
Heimdallr
Level 102
God Stats
9W - 11L
1,527 SR
Queue Stats
178W - 212L
1,334 Elo+
Party 4
Bellona
Bellona
twinnmeh
Bellona
Level 125
God Stats
6W - 5L
1,649 SR
Queue Stats
518W - 529L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Culture333
Raijin
20
6 / 3 / 22
16,689
1,113
32,802
18,191
11,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
DCShockWave96
Sun Wukong
20
6 / 4 / 21
16,126
1,075
22,999
36,646
57,146
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
IISTEVENFAZZII
Baron Samedi
20
6 / 3 / 24
16,669
1,111
30,964
30,088
40,749
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
4 / 9 / 20
15,736
1,049
24,016
31,771
19,231
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
XxDilTonXx
Cabrakan
20
13 / 10 / 14
17,541
1,169
31,800
36,835
28,016
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

13

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 24
16,354
1,090
24,943
29,584
46,424
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
20
2 / 9 / 18
14,914
994
15,263
31,279
16,236
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
20
5 / 5 / 17
16,188
1,079
23,101
22,418
13,073
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
SPTrey
Heimdallr
20
9 / 8 / 17
17,452
1,163
54,656
30,192
17,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
twinnmeh
Bellona
20
8 / 10 / 17
16,967
1,131
29,845
39,959
47,885
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
122
35
Kills
29
29
Deaths
35
101
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Raijin
Culture333
Raijin
6
3
22
5.67
W
Sun Wukong
DCShockWave96
Sun Wukong
6
4
21
4.13
W
Baron Samedi
IISTEVENFAZZII
Baron Samedi
6
3
24
6
L
5
3
24
5.67
W
4
9
20
1.56
L
Arachne
2
9
18
1.22
L
Olorun
5
5
17
2.7
L
Heimdallr
SPTrey
Heimdallr
9
8
17
2.19
W
Cabrakan
XxDilTonXx
Cabrakan
13
10
14
2
L
Bellona
twinnmeh
Bellona
8
10
17
1.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

142,581
Damage
147,808
153,531
Taken
153,432
156,530
Mitigated
141,611
34,774
Healing
17,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Culture333
Raijin
32,802
3,411
0
746
18,191
11,388
0
5,436
12,755
63,846
0
W
Sun Wukong
DCShockWave96
Sun Wukong
22,999
5,679
1,068
6,560
36,646
57,146
0
7,947
28,699
0
47,724
W
Baron Samedi
IISTEVENFAZZII
Baron Samedi
30,964
2,656
7,472
9,404
30,088
40,749
0
9,276
20,812
63,099
0
L
24,943
3,987
0
0
29,584
46,424
0
19,661
9,923
48,294
0
W
24,016
10,661
31
3,849
31,771
19,231
0
11,111
20,660
17
70,525
L
Arachne
15,263
11,242
0
6,107
31,279
16,236
0
18,375
12,904
0
30,462
L
Olorun
23,101
13,511
2,152
4,566
22,418
13,073
0
12,540
9,878
62,037
0
L
Heimdallr
SPTrey
Heimdallr
54,656
25,366
0
2,834
30,192
17,993
0
19,042
10,232
0
96,896
W
Cabrakan
XxDilTonXx
Cabrakan
31,800
3,855
726
4,918
36,835
28,016
0
14,274
22,561
45,684
0
L
Bellona
twinnmeh
Bellona
29,845
10,580
265
1,527
39,959
47,885
0
25,965
13,994
0
51,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,761
Gold Earned
81,875
352
Minions Killed
314
9
Camps Cleared
8
1,443,487
Distance Traveled
1,395,038
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
16,689
1,113
72
5
4
294,980
0
W
Sun Wukong
16,126
1,075
53
4
3
308,328
0
W
Baron Samedi
16,669
1,111
80
5
0
310,292
0
L
Ymir
16,354
1,090
60
4
0
270,006
1
W
Medusa
15,736
1,049
107
7
2
240,838
0
L
Arachne
14,914
994
17
1
2
301,820
1
L
Olorun
16,188
1,079
99
7
2
253,730
0
L
Heimdallr
17,452
1,163
94
6
2
265,179
0
W
Cabrakan
17,541
1,169
40
3
0
289,049
1
L
Bellona
16,967
1,131
44
3
2
304,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role