Player Matchup

Vamana
Vamana
DapperDeadly
Vamana
Level 40
God Stats
3W - 1L
1,265 SR
Queue Stats
11W - 11L
1,361 Elo+
Party 1
Neith
Neith
Kiddomaru98
Neith
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 8L
1,388 Elo+
Party 1
Hel
Hel
Quarian_Shadow
Hel
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,356 Elo+
Party 1
Team Averages
Level 53
1,422 SR
1,368 Elo+

VS

Team Averages
Level 36
1,438 SR
1,137 Elo+
King Arthur
King Arthur
Congoooo
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,137 Elo+
Party 2
Chronos
Chronos
ZIZERD
Chronos
Level 84
God Stats
0W - 2L
1,314 SR
Queue Stats
2W - 7L
1,137 Elo+
Party 2
Medusa
Medusa
ramese
Medusa
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,137 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
6 / 1 / 7
11,272
751
16,612
16,830
22,351
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 7
10,104
674
15,634
12,417
6,369
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 1 / 8
10,171
678
8,781
7,786
5,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Congoooo
King Arthur
14
2 / 3 / 1
9,203
614
9,628
18,185
21,507
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Chronos
ZIZERD
Chronos
13
1 / 6 / 2
8,778
585
10,740
18,087
9,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
ramese
Medusa
14
1 / 4 / 3
9,401
627
12,049
13,364
7,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
4
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Congoooo
King Arthur
2
3
1
0.83
W
Vamana
6
1
7
9.5
W
4
2
7
3.75
W
3
1
8
7
L
Chronos
ZIZERD
Chronos
1
6
2
0.33
L
Medusa
ramese
Medusa
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,027
Damage
32,417
37,033
Taken
49,636
33,880
Mitigated
38,472
20,602
Healing
2,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Congoooo
King Arthur
9,628
1,175
0
250
18,185
21,507
0
3,724
14,461
0
25,007
W
Vamana
16,612
7,416
837
5,963
16,830
22,351
640
3,496
13,334
0
40,556
W
15,634
6,106
0
2,307
12,417
6,369
1,183
4,842
7,575
0
34,791
W
8,781
687
6,267
5,228
7,786
5,160
641
3,042
4,744
27,661
0
L
Chronos
ZIZERD
Chronos
10,740
2,878
0
2,092
18,087
9,380
0
3,635
14,452
29,176
0
L
Medusa
ramese
Medusa
12,049
6,764
0
210
13,364
7,585
258
2,261
11,103
0
38,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
27,382
163
Minions Killed
135
3
Camps Cleared
7
837,929
Distance Traveled
699,407
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,203
614
27
2
2
248,256
0
W
Vamana
11,272
751
42
3
0
299,911
0
W
Neith
10,104
674
58
4
3
247,221
2
W
Hel
10,171
678
63
4
0
290,797
2
L
Chronos
8,778
585
42
3
4
217,429
0
L
Medusa
9,401
627
66
4
1
233,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role