Player Matchup

Zeus
Zeus
DIEDINAK
Zeus
Level 105
God Stats
13W - 5L
1,597 SR
Queue Stats
90W - 71L
1,619 Elo+
Party 2
Ares
Ares
DJHomo
Ares
Level 27
God Stats
8W - 1L
1,821 SR
Queue Stats
28W - 15L
1,648 Elo+
Party 2
Lancelot
Lancelot
DocJefferson
Lancelot
Level 67
God Stats
1W - 0L
1,343 SR
Queue Stats
47W - 34L
1,586 Elo+
Party 2
Team Averages
Level 66
1,587 SR
1,618 Elo+

VS

Team Averages
Level 60
1,500 SR
1,361 Elo+
Ne Zha
Ne Zha
ShadowStrike311
Ne Zha
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 12L
1,356 Elo+
Party 1
Cthulhu
Cthulhu
SovietGunny
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,374 Elo+
Party 1
Vulcan
Vulcan
hkassassin27
Vulcan
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 83L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
10 / 1 / 3
8,758
876
12,589
5,293
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
DJHomo
Ares
11
2 / 0 / 10
7,764
776
4,567
10,772
11,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
DocJefferson
Lancelot
12
1 / 2 / 11
7,261
726
7,908
8,747
4,036
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,043
604
3,969
10,118
4,160
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SovietGunny
Cthulhu
9
0 / 5 / 2
6,025
603
3,258
10,685
8,292
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
11
2 / 3 / 1
7,072
707
7,772
7,471
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
3
3
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
10
1
3
11.5
W
Ares
DJHomo
Ares
2
0
10
7
W
Lancelot
DocJefferson
Lancelot
1
2
11
3.25
L
1
5
0
0.2
L
Cthulhu
SovietGunny
Cthulhu
0
5
2
0.2
L
Vulcan
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,064
Damage
14,999
24,812
Taken
28,274
17,342
Mitigated
15,587
1,432
Healing
2,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
12,589
1,663
0
0
5,293
2,253
455
3,020
2,097
30,793
0
W
Ares
DJHomo
Ares
4,567
531
0
1,042
10,772
11,053
448
3,869
6,573
11,098
0
W
Lancelot
DocJefferson
Lancelot
7,908
1,698
0
390
8,747
4,036
540
3,546
4,991
0
26,907
L
3,969
1,020
0
715
10,118
4,160
0
4,842
5,042
0
13,029
L
Cthulhu
SovietGunny
Cthulhu
3,258
488
316
532
10,685
8,292
0
7,189
3,193
6,856
0
L
Vulcan
7,772
1,833
221
1,101
7,471
3,135
0
4,923
2,198
23,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,783
Gold Earned
19,140
125
Minions Killed
71
4
Camps Cleared
5
578,136
Distance Traveled
443,895
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,758
876
66
7
1
174,639
2
W
Ares
7,764
776
14
1
1
196,402
3
W
Lancelot
7,261
726
45
5
2
207,095
4
L
Ne Zha
6,043
604
21
2
2
157,314
1
L
Cthulhu
6,025
603
13
1
0
123,919
0
L
Vulcan
7,072
707
37
4
3
162,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role