Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Islaughter916
Bacchus
Level 154
God Stats
15W - 18L
1,497 SR
Queue Stats
366W - 315L
1,518 Elo+
Party 1
Skadi
Skadi
MalMarie420
Skadi
Level 30
God Stats
24W - 15L
1,615 SR
Queue Stats
49W - 41L
1,500 Elo+
Party 1
Ymir
Ymir
Meams51
Ymir
Level 17
God Stats
30W - 26L
1,495 SR
Queue Stats
205W - 114L
1,494 Elo+
Party 1
Da Ji
Da Ji
house2020
Da Ji
Level 155
God Stats
21W - 14L
1,720 SR
Queue Stats
354W - 243L
1,530 Elo+
Party 1
Team Averages
Level 100
1,566 SR
1,508 Elo+

VS

Team Averages
Level 52
1,447 SR
1,367 Elo+
Baron Samedi
Baron Samedi
Embrace Night
Baron Samedi
Level 28
God Stats
4W - 5L
1,784 SR
Queue Stats
53W - 69L
1,260 Elo+
Party 3
Osiris
Osiris
FlamezZ_OnMee
Osiris
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
314W - 325L
1,448 Elo+
Party 2
Bacchus
Bacchus
GodKing611
Bacchus
Level 68
God Stats
8W - 16L
1,294 SR
Queue Stats
489W - 602L
1,530 Elo+
Party 2
Artemis
Artemis
Knicksking94
Artemis
Level 42
God Stats
27W - 37L
1,410 SR
Queue Stats
150W - 204L
1,370 Elo+
Party 2
Sol
Sol
KountryBoii3443
Sol
Level 37
God Stats
27W - 36L
1,247 SR
Queue Stats
63W - 106L
1,225 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
2 / 1 / 5
8,603
1,075
9,241
4,270
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
14
2 / 0 / 7
9,336
1,167
4,302
6,637
8,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 5
8,085
1,011
7,468
5,037
2,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Meams51
Ymir
14
1 / 0 / 4
8,859
1,107
2,533
6,042
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
house2020
Da Ji
14
2 / 0 / 4
8,619
1,077
10,932
5,447
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

440

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Embrace Night
Baron Samedi
11
0 / 0 / 0
7,070
884
0
147
51
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 2 / 0
7,971
996
2,481
8,185
6,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
GodKing611
Bacchus
3
0 / 0 / 0
7,105
888
0
157
41
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Knicksking94
Artemis
12
0 / 7 / 1
7,645
956
5,667
18,624
7,511
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 0 / 2
8,037
1,005
10,583
9,146
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
9
Kills
2
2
Deaths
9
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
1
5
4.5
L
Baron Samedi
Embrace Night
Baron Samedi
0
0
0
0
L
2
2
0
1
L
Bacchus
GodKing611
Bacchus
0
0
0
0
W
Bacchus
2
0
7
5.5
L
Artemis
Knicksking94
Artemis
0
7
1
0.07
L
0
0
2
1
W
2
1
5
4.5
W
Ymir
Meams51
Ymir
1
0
4
3
W
Da Ji
house2020
Da Ji
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,476
Damage
18,731
27,433
Taken
36,259
21,774
Mitigated
17,947
2,293
Healing
1,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
9,241
745
0
440
4,270
2,057
0
1,125
3,145
28,386
0
L
Baron Samedi
Embrace Night
Baron Samedi
0
0
0
0
147
51
0
0
147
0
0
L
2,481
420
0
263
8,185
6,763
0
3,611
4,574
0
4,946
L
Bacchus
GodKing611
Bacchus
0
0
0
24
157
41
0
0
157
0
0
W
Bacchus
4,302
443
0
851
6,637
8,017
0
2,459
4,178
7,080
0
L
Artemis
Knicksking94
Artemis
5,667
2,874
0
210
18,624
7,511
0
7,893
10,731
0
11,849
L
10,583
3,875
0
1,207
9,146
3,581
0
4,572
4,574
25,295
2,897
W
7,468
2,957
0
155
5,037
2,418
0
1,662
3,375
0
15,546
W
Ymir
Meams51
Ymir
2,533
277
0
636
6,042
6,055
0
3,325
2,717
18,541
0
W
Da Ji
house2020
Da Ji
10,932
4,040
0
211
5,447
3,227
0
1,012
4,435
0
26,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,502
Gold Earned
37,828
148
Minions Killed
44
6
Camps Cleared
4
816,410
Distance Traveled
388,017
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,603
1,075
58
7
3
149,076
2
L
Baron Samedi
7,070
884
0
0
0
0
0
L
Osiris
7,971
996
3
0
1
113,132
0
L
Bacchus
7,105
888
0
0
0
3,185
0
W
Bacchus
9,336
1,167
4
1
0
189,152
0
L
Artemis
7,645
956
9
1
1
125,373
0
L
Sol
8,037
1,005
32
4
2
146,327
1
W
Skadi
8,085
1,011
17
2
1
167,410
0
W
Ymir
8,859
1,107
38
5
0
153,298
0
W
Da Ji
8,619
1,077
31
4
2
157,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role