Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Chillabi772
Awilix
Level 108
God Stats
1W - 0L
1,295 SR
Queue Stats
17W - 24L
1,466 Elo+
Party 2
Merlin
Merlin
MagusPowah
Merlin
Level 103
God Stats
19W - 24L
1,631 SR
Queue Stats
312W - 317L
1,562 Elo+
Solo
Hercules
Hercules
Supermonkeymax
Hercules
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 78L
1,604 Elo+
Party 2
Cernunnos
Cernunnos
verreckeinfach
Cernunnos
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,819 Elo+
Solo
Team Averages
Level 105
1,485 SR
1,590 Elo+

VS

Team Averages
Level 147
1,508 SR
1,604 Elo+
Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MrCherryPL
Ah Muzen Cab
Level 147
God Stats
4W - 6L
1,380 SR
Queue Stats
635W - 629L
1,590 Elo+
Party 1
Bakasura
Bakasura
MythicDirewolf
Bakasura
Level 112
God Stats
1W - 3L
1,413 SR
Queue Stats
256W - 237L
1,529 Elo+
Solo
Rama
Rama
SilentShy
Rama
Level 159
God Stats
6W - 8L
1,461 SR
Queue Stats
329W - 321L
1,611 Elo+
Party 1
Ymir
Ymir
atkin1212
Ymir
Level 155
God Stats
2W - 3L
1,787 SR
Queue Stats
161W - 172L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
5 / 0 / 5
6,208
621
5,051
5,268
3,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
9
1 / 1 / 4
5,260
526
4,428
8,185
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
MagusPowah
Merlin
10
2 / 1 / 3
5,858
586
4,601
4,411
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
11
1 / 1 / 3
5,916
592
3,033
7,886
4,273
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
verreckeinfach
Cernunnos
12
3 / 0 / 1
6,644
664
6,294
6,361
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 3 / 1
6,010
601
4,605
5,455
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
MrCherryPL
Ah Muzen Cab
9
0 / 2 / 0
5,249
525
2,568
6,403
2,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
10
3 / 4 / 0
5,598
560
6,267
10,001
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
9
0 / 3 / 0
5,285
529
3,795
7,827
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
0 / 0 / 2
5,143
514
1,591
5,667
2,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
3
3
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
0
5
7.5
L
Hera
 
Hera
0
3
1
0.17
W
Awilix
1
1
4
3
W
Merlin
MagusPowah
Merlin
2
1
3
3.5
L
Ah Muzen Cab
MrCherryPL
Ah Muzen Cab
0
2
0
0
L
Bakasura
3
4
0
0.75
L
Rama
0
3
0
0
W
Hercules
1
1
3
2.5
L
Ymir
0
0
2
1
W
Cernunnos
verreckeinfach
Cernunnos
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,407
Damage
18,826
32,111
Taken
35,353
14,248
Mitigated
12,846
11,919
Healing
8,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,051
864
0
986
5,268
3,499
0
704
4,404
0
22,352
L
Hera
 
Hera
4,605
1,016
38
1,350
5,455
1,889
84
104
5,254
45,620
0
W
Awilix
4,428
1,810
0
2,266
8,185
2,673
0
916
6,449
0
29,423
W
Merlin
MagusPowah
Merlin
4,601
239
0
1,364
4,411
1,510
0
826
3,350
37,897
0
L
Ah Muzen Cab
MrCherryPL
Ah Muzen Cab
2,568
709
0
1,925
6,403
2,140
0
1,403
4,740
0
42,298
L
Bakasura
6,267
4,226
0
1,892
10,001
3,738
0
1,769
8,039
0
27,030
L
Rama
3,795
2,992
0
2,216
7,827
2,202
0
0
7,726
0
41,418
W
Hercules
3,033
1,431
0
3,639
7,886
4,273
0
3,750
4,096
0
44,783
L
Ymir
1,591
214
0
1,485
5,667
2,877
0
840
4,676
15,497
0
W
Cernunnos
verreckeinfach
Cernunnos
6,294
4,042
0
3,664
6,361
2,293
0
0
6,361
0
57,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,886
Gold Earned
27,285
367
Minions Killed
346
0
Camps Cleared
0
1,059,875
Distance Traveled
945,357
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,208
621
44
4
0
235,973
4
L
Hera
6,010
601
95
10
0
169,479
3
W
Awilix
5,260
526
58
6
0
228,341
2
W
Merlin
5,858
586
78
8
0
189,771
3
L
Ah Muzen Cab
5,249
525
69
7
0
183,263
3
L
Bakasura
5,598
560
75
8
0
222,932
1
L
Rama
5,285
529
86
9
0
170,274
3
W
Hercules
5,916
592
93
9
0
213,569
1
L
Ymir
5,143
514
21
2
0
199,409
4
W
Cernunnos
6,644
664
94
9
0
192,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role