Player Matchup

Atlas
Atlas
GREEDYTACOVI
Atlas
Level 63
God Stats
28W - 32L
1,518 SR
Queue Stats
44W - 56L
1,361 Elo+
Party 1
Chiron
Chiron
NitrousOxide344
Chiron
Level 86
God Stats
10W - 10L
1,501 SR
Queue Stats
73W - 77L
1,363 Elo+
Party 1
Tiamat
Tiamat
ickeress
Tiamat
Level 160
God Stats
31W - 38L
1,364 SR
Queue Stats
1,445W - 1,730L
1,430 Elo+
Solo
Team Averages
Level 103
1,461 SR
1,385 Elo+

VS

Team Averages
Level 102
1,392 SR
1,482 Elo+
Gilgamesh
Gilgamesh
Cpt Amerikuk
Gilgamesh
Level 88
God Stats
4W - 0L
1,524 SR
Queue Stats
32W - 23L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
HotPocketBro118
Cthulhu
Level 59
God Stats
2W - 0L
1,213 SR
Queue Stats
33W - 33L
1,525 Elo+
Party 2
Neith
Neith
IrishSniperK
Neith
Level 160
God Stats
285W - 316L
1,438 SR
Queue Stats
405W - 468L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 5
14,349
624
16,372
28,940
50,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 6 / 3
13,213
574
23,574
21,822
9,705
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
ickeress
Tiamat
19
3 / 3 / 4
14,162
616
33,337
16,724
11,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cpt Amerikuk
Gilgamesh
18
4 / 2 / 7
14,594
635
15,816
36,754
28,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
4 / 4 / 7
15,885
691
21,973
39,962
38,819
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 2 / 5
14,428
627
18,029
21,360
8,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
8
Kills
12
12
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cpt Amerikuk
Gilgamesh
4
2
7
3.75
L
2
3
5
1.5
W
4
4
7
1.88
W
4
2
5
3.25
L
3
6
3
0.75
L
Tiamat
ickeress
Tiamat
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,283
Damage
55,818
67,486
Taken
98,076
71,618
Mitigated
76,281
8,813
Healing
41,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cpt Amerikuk
Gilgamesh
15,816
4,270
1,435
16,228
36,754
28,500
223
21,055
15,699
6,345
45,722
L
16,372
6,628
0
1,810
28,940
50,502
0
7,754
20,307
38,672
0
W
21,973
430
1,942
13,886
39,962
38,819
23
20,010
19,952
66,427
0
W
18,029
3,585
0
8,469
21,360
8,962
2,633
10,690
10,670
0
62,229
L
23,574
7,684
1,776
3,019
21,822
9,705
0
9,663
11,796
0
61,546
L
Tiamat
ickeress
Tiamat
33,337
3,716
0
2,208
16,724
11,411
0
5,912
10,656
96,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,724
Gold Earned
44,907
199
Minions Killed
241
4
Camps Cleared
9
1,032,864
Distance Traveled
1,144,833
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,594
635
75
3
6
360,033
8
L
Atlas
14,349
624
21
1
0
380,936
3
W
Cthulhu
15,885
691
79
3
1
405,169
1
W
Neith
14,428
627
87
4
2
379,631
1
L
Chiron
13,213
574
69
3
1
301,254
1
L
Tiamat
14,162
616
109
5
3
350,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role