Player Matchup

Lancelot
Lancelot
AxXoHD
Lancelot
Level 86
God Stats
13W - 18L
1,707 SR
Queue Stats
672W - 716L
1,373 Elo+
Party 1
Agni
Agni
GarboNade
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,198 Elo+
Party 1
Ares
Ares
GrayFox40k
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,170 Elo+
Party 1
Skadi
Skadi
lorkoz
Skadi
Level 117
God Stats
36W - 40L
1,491 SR
Queue Stats
180W - 205L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
tWISTYYY
Sun Wukong
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,198 Elo+
Party 1
Team Averages
Level 48
1,540 SR
1,263 Elo+

VS

Team Averages
Level 94
1,528 SR
1,418 Elo+
Merlin
Merlin
 
Merlin
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
KiAT1
Hun Batz
Level 108
God Stats
1W - 2L
1,472 SR
Queue Stats
41W - 43L
1,415 Elo+
Solo
Khepri
Khepri
Nickster2424
Khepri
Level 52
God Stats
9W - 5L
1,499 SR
Queue Stats
30W - 23L
1,438 Elo+
Solo
Danzaburou
Danzaburou
Vegitus
Danzaburou
Level 106
God Stats
5W - 5L
1,563 SR
Queue Stats
118W - 134L
1,360 Elo+
Solo
Shiva
Shiva
prosp3kt
Shiva
Level 107
God Stats
15W - 9L
1,605 SR
Queue Stats
263W - 258L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AxXoHD
Lancelot
8
2 / 3 / 0
5,654
514
3,748
8,511
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
9
0 / 2 / 0
5,025
457
1,557
5,579
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 5 / 0
4,673
425
3,376
10,559
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
lorkoz
Skadi
8
0 / 6 / 0
4,905
446
5,412
9,256
2,060
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
tWISTYYY
Sun Wukong
8
0 / 3 / 1
4,986
453
2,344
9,589
4,636
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 0 / 3
6,644
604
5,733
2,417
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
KiAT1
Hun Batz
10
1 / 0 / 10
6,261
569
6,720
8,818
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
9
1 / 0 / 10
6,174
561
4,026
5,028
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Vegitus
Danzaburou
11
12 / 1 / 1
7,487
681
10,212
8,890
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
prosp3kt
Shiva
12
2 / 1 / 1
6,841
622
5,513
5,239
3,654
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
2
Kills
19
19
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
3
4.5
L
Lancelot
AxXoHD
Lancelot
2
3
0
0.67
L
Agni
0
2
0
0
L
0
5
0
0
W
Hun Batz
KiAT1
Hun Batz
1
0
10
6
W
Khepri
1
0
10
6
W
Danzaburou
Vegitus
Danzaburou
12
1
1
12.5
L
Skadi
lorkoz
Skadi
0
6
0
0
W
Shiva
prosp3kt
Shiva
2
1
1
2.5
L
Sun Wukong
tWISTYYY
Sun Wukong
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,437
Damage
32,204
43,494
Taken
30,392
17,056
Mitigated
15,214
6,062
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,733
165
0
216
2,417
942
0
566
1,851
36,761
0
L
Lancelot
AxXoHD
Lancelot
3,748
721
0
720
8,511
2,806
0
1,270
7,075
0
27,842
L
Agni
1,557
290
0
1,290
5,579
1,890
0
2,268
2,973
25,540
0
L
3,376
677
0
504
10,559
5,664
0
3,434
7,041
11,504
0
W
Hun Batz
KiAT1
Hun Batz
6,720
2,812
0
3,682
8,818
3,445
176
1,193
7,625
0
38,811
W
Khepri
4,026
914
0
1,154
5,028
3,435
312
1,993
3,035
15,557
0
W
Danzaburou
Vegitus
Danzaburou
10,212
5,999
0
3,938
8,890
3,738
1,140
1,181
7,709
0
49,921
L
Skadi
lorkoz
Skadi
5,412
2,949
383
1,360
9,256
2,060
0
1,320
7,868
0
30,514
W
Shiva
prosp3kt
Shiva
5,513
567
0
647
5,239
3,654
244
0
5,239
0
41,555
L
Sun Wukong
tWISTYYY
Sun Wukong
2,344
510
0
1,805
9,589
4,636
0
781
8,778
0
21,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,243
Gold Earned
33,407
222
Minions Killed
303
0
Camps Cleared
0
1,028,871
Distance Traveled
1,127,761
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,644
604
74
7
0
231,535
1
L
Lancelot
5,654
514
53
5
0
243,809
0
L
Agni
5,025
457
55
5
0
186,870
0
L
Ares
4,673
425
12
1
0
191,438
0
W
Hun Batz
6,261
569
60
5
0
261,075
2
W
Khepri
6,174
561
17
2
0
220,137
0
W
Danzaburou
7,487
681
77
7
0
200,952
1
L
Skadi
4,905
446
60
5
0
208,451
4
W
Shiva
6,841
622
75
7
0
214,062
3
L
Sun Wukong
4,986
453
42
4
0
198,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role