Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BussyMang
Ah Muzen Cab
Level 106
God Stats
40W - 20L
1,708 SR
Queue Stats
423W - 186L
1,819 Elo+
Party 1
Geb
Geb
CoolwhipCastro
Geb
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
190W - 196L
1,552 Elo+
Solo
Ganesha
Ganesha
FatTubaBeat
Ganesha
Level 109
God Stats
34W - 24L
1,665 SR
Queue Stats
436W - 190L
1,723 Elo+
Party 1
Lancelot
Lancelot
Illíad
Lancelot
Level 126
God Stats
27W - 12L
1,676 SR
Queue Stats
483W - 206L
1,711 Elo+
Party 1
Freya
Freya
fizzey11
Freya
Level 128
God Stats
27W - 21L
1,584 SR
Queue Stats
230W - 209L
1,549 Elo+
Solo
Team Averages
Level 125
1,627 SR
1,671 Elo+

VS

Team Averages
Level 131
1,578 SR
1,580 Elo+
Chaac
Chaac
Jastwerex
Chaac
Level 145
God Stats
83W - 56L
1,587 SR
Queue Stats
176W - 150L
1,547 Elo+
Solo
Discordia
Discordia
Leo1095
Discordia
Level 115
God Stats
13W - 8L
1,497 SR
Queue Stats
282W - 308L
1,538 Elo+
Solo
Hercules
Hercules
MadHouse204
Hercules
Level 157
God Stats
17W - 11L
1,720 SR
Queue Stats
333W - 258L
1,674 Elo+
Solo
Anubis
Anubis
Razogear74
Anubis
Level 127
God Stats
2W - 1L
1,588 SR
Queue Stats
70W - 66L
1,554 Elo+
Solo
Skadi
Skadi
ThickChan
Skadi
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BussyMang
Ah Muzen Cab
16
2 / 5 / 2
10,749
1,075
10,106
12,985
6,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 3
9,597
960
5,977
12,733
5,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
FatTubaBeat
Ganesha
16
0 / 3 / 6
11,152
1,115
6,204
15,461
14,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
Illíad
Lancelot
15
2 / 4 / 4
10,578
1,058
9,553
13,127
7,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Freya
fizzey11
Freya
15
2 / 1 / 4
10,401
1,040
9,494
14,364
6,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

186

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jastwerex
Chaac
17
4 / 2 / 7
11,369
1,137
16,709
8,389
5,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Leo1095
Discordia
17
0 / 0 / 12
10,371
1,037
14,471
3,168
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
MadHouse204
Hercules
17
2 / 2 / 11
10,808
1,081
11,035
17,649
23,818
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Razogear74
Anubis
17
6 / 1 / 8
11,860
1,186
9,647
7,387
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
ThickChan
Skadi
17
4 / 2 / 9
11,171
1,117
14,051
7,903
3,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
7
Kills
16
16
Deaths
7
19
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BussyMang
Ah Muzen Cab
2
5
2
0.6
L
1
3
3
0.83
L
Ganesha
FatTubaBeat
Ganesha
0
3
6
1
L
Lancelot
Illíad
Lancelot
2
4
4
1
W
Chaac
Jastwerex
Chaac
4
2
7
3.75
W
Discordia
Leo1095
Discordia
0
0
12
6
W
Hercules
MadHouse204
Hercules
2
2
11
3.75
W
Anubis
Razogear74
Anubis
6
1
8
10
W
Skadi
ThickChan
Skadi
4
2
9
4.25
L
Freya
fizzey11
Freya
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,334
Damage
65,913
68,670
Taken
44,496
40,596
Mitigated
37,547
5,643
Healing
4,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BussyMang
Ah Muzen Cab
10,106
4,440
0
1,273
12,985
6,071
0
3,511
9,474
0
32,010
L
5,977
685
0
0
12,733
5,892
0
6,405
6,328
11,914
0
L
Ganesha
FatTubaBeat
Ganesha
6,204
156
341
1,721
15,461
14,618
0
6,108
9,353
25,133
0
L
Lancelot
Illíad
Lancelot
9,553
1,235
300
410
13,127
7,756
0
3,644
9,483
0
29,981
W
Chaac
Jastwerex
Chaac
16,709
2,558
0
2,463
8,389
5,790
0
5,166
3,223
0
47,931
W
Discordia
Leo1095
Discordia
14,471
282
0
51
3,168
1,104
0
1,886
1,282
26,158
0
W
Hercules
MadHouse204
Hercules
11,035
3,435
0
881
17,649
23,818
0
7,255
10,394
0
18,054
W
Anubis
Razogear74
Anubis
9,647
190
0
1,191
7,387
3,729
0
3,480
3,907
31,750
0
W
Skadi
ThickChan
Skadi
14,051
6,246
0
260
7,903
3,106
0
3,888
4,015
0
30,156
L
Freya
fizzey11
Freya
9,494
4,554
0
1,598
14,364
6,259
0
4,450
9,914
30,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,477
Gold Earned
55,579
205
Minions Killed
226
7
Camps Cleared
11
1,124,011
Distance Traveled
1,046,446
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,749
1,075
52
5
1
210,251
1
L
Geb
9,597
960
32
3
1
201,996
3
L
Ganesha
11,152
1,115
1
0
0
229,387
2
L
Lancelot
10,578
1,058
51
5
3
259,311
3
W
Chaac
11,369
1,137
66
7
1
222,431
0
W
Discordia
10,371
1,037
23
2
2
222,994
1
W
Hercules
10,808
1,081
24
2
4
209,331
4
W
Anubis
11,860
1,186
68
7
1
192,184
1
W
Skadi
11,171
1,117
45
5
3
199,506
1
L
Freya
10,401
1,040
69
7
2
223,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role