Player Matchup

Kuzenbo
Kuzenbo
GS Cerulean
Kuzenbo
Level 148
God Stats
1W - 0L
1,323 SR
Queue Stats
54W - 38L
1,640 Elo+
Party 2
Bacchus
Bacchus
Hippie IV XX
Bacchus
Level 29
God Stats
9W - 1L
1,898 SR
Queue Stats
30W - 18L
1,606 Elo+
Party 2
Izanami
Izanami
MilkManDoLittle
Izanami
Level 26
God Stats
21W - 6L
1,818 SR
Queue Stats
23W - 9L
1,663 Elo+
Party 2
Vamana
Vamana
TheDivineApe
Vamana
Level 158
God Stats
1W - 0L
1,808 SR
Queue Stats
62W - 38L
1,611 Elo+
Party 2
Lancelot
Lancelot
UnstableDoge
Lancelot
Level 145
God Stats
5W - 1L
1,817 SR
Queue Stats
49W - 31L
1,599 Elo+
Party 2
Team Averages
Level 101
1,733 SR
1,624 Elo+

VS

Team Averages
Level 60
1,573 SR
1,574 Elo+
Chang'e
Chang'e
Kanashi Hana
Chang'e
Level 47
God Stats
1W - 3L
1,358 SR
Queue Stats
17W - 22L
1,452 Elo+
Solo
Lancelot
Lancelot
PP_Turtle25
Lancelot
Level 99
God Stats
2W - 1L
1,915 SR
Queue Stats
274W - 246L
1,577 Elo+
Party 3
Erlang Shen
Erlang Shen
Soloortrolling
Erlang Shen
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 96L
1,676 Elo+
Party 1
Yu Huang
Yu Huang
Storm DC
Yu Huang
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 86L
1,627 Elo+
Party 1
Izanami
Izanami
txpioca
Izanami
Level 49
God Stats
33W - 30L
1,590 SR
Queue Stats
130W - 138L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GS Cerulean
Kuzenbo
20
6 / 5 / 5
13,761
491
15,428
23,660
19,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
Hippie IV XX
Bacchus
17
2 / 1 / 14
13,094
468
7,482
18,899
34,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 3 / 2
16,544
591
18,117
17,007
8,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
20
8 / 6 / 11
16,007
572
30,846
36,991
27,121
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Lancelot
UnstableDoge
Lancelot
20
6 / 3 / 7
15,580
556
24,489
24,286
23,838
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kanashi Hana
Chang'e
14
0 / 9 / 2
9,352
334
6,441
16,575
6,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
PP_Turtle25
Lancelot
20
8 / 3 / 5
15,125
540
21,493
31,889
47,782
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Erlang Shen
Soloortrolling
Erlang Shen
20
6 / 4 / 8
14,605
522
25,533
33,550
24,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Yu Huang
Storm DC
Yu Huang
17
2 / 9 / 4
11,454
409
11,907
20,794
9,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
txpioca
Izanami
20
2 / 5 / 4
13,966
499
9,369
22,078
10,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
41
30
Kills
18
18
Deaths
30
39
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
GS Cerulean
Kuzenbo
6
5
5
1.7
W
Bacchus
Hippie IV XX
Bacchus
2
1
14
9
L
Chang'e
Kanashi Hana
Chang'e
0
9
2
0.11
W
8
3
2
3
L
Lancelot
PP_Turtle25
Lancelot
8
3
5
3.5
L
Erlang Shen
Soloortrolling
Erlang Shen
6
4
8
2.5
L
Yu Huang
Storm DC
Yu Huang
2
9
4
0.44
W
Vamana
8
6
11
2.25
W
Lancelot
UnstableDoge
Lancelot
6
3
7
3.17
L
Izanami
txpioca
Izanami
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,362
Damage
74,743
120,843
Taken
124,886
113,805
Mitigated
99,381
32,081
Healing
29,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
GS Cerulean
Kuzenbo
15,428
4,309
0
3,570
23,660
19,269
51
4,310
19,350
108,675
0
W
Bacchus
Hippie IV XX
Bacchus
7,482
1,217
0
2,690
18,899
34,963
153
4,302
14,597
45,461
0
L
Chang'e
Kanashi Hana
Chang'e
6,441
596
2,785
3,303
16,575
6,026
165
3,751
12,824
37,311
0
W
18,117
11,898
0
6,806
17,007
8,614
2,770
1,249
15,758
0
194,199
L
Lancelot
PP_Turtle25
Lancelot
21,493
3,528
0
3,490
31,889
47,782
136
5,648
26,241
0
100,690
L
Erlang Shen
Soloortrolling
Erlang Shen
25,533
12,652
0
12,081
33,550
24,993
0
7,222
26,328
0
161,723
L
Yu Huang
Storm DC
Yu Huang
11,907
878
220
1,896
20,794
9,614
0
5,830
14,964
83,555
0
W
Vamana
30,846
18,515
0
10,517
36,991
27,121
1,716
6,947
30,044
405
153,726
W
Lancelot
UnstableDoge
Lancelot
24,489
5,619
0
8,498
24,286
23,838
815
3,415
20,871
0
121,386
L
Izanami
txpioca
Izanami
9,369
5,932
0
5,229
22,078
10,966
780
2,621
19,457
0
132,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,986
Gold Earned
64,502
834
Minions Killed
740
0
Camps Cleared
0
2,848,064
Distance Traveled
2,628,059
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,761
491
140
5
0
578,253
0
W
Bacchus
13,094
468
52
2
0
550,761
7
L
Chang'e
9,352
334
45
2
0
508,319
11
W
Izanami
16,544
591
275
10
0
509,856
0
L
Lancelot
15,125
540
174
6
0
560,254
2
L
Erlang Shen
14,605
522
191
7
0
579,990
0
L
Yu Huang
11,454
409
114
4
0
491,453
1
W
Vamana
16,007
572
178
6
0
606,508
2
W
Lancelot
15,580
556
189
7
0
602,686
2
L
Izanami
13,966
499
216
8
0
488,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role