Player Matchup

Charybdis
Charybdis
Queen_Psycho01
Charybdis
Level 105
God Stats
1W - 4L
1,373 SR
Queue Stats
66W - 96L
1,275 Elo+
Party 1
Sol
Sol
TAnderson398
Sol
Level 27
God Stats
7W - 8L
1,480 SR
Queue Stats
38W - 59L
1,229 Elo+
Party 1
Lancelot
Lancelot
deadSP1DER
Lancelot
Level 66
God Stats
0W - 1L
1,288 SR
Queue Stats
14W - 22L
1,199 Elo+
Solo
Team Averages
Level 66
1,380 SR
1,234 Elo+

VS

Team Averages
Level 78
1,342 SR
1,195 Elo+
Terra
Terra
IN__Oliver_Holes
Terra
Level 111
God Stats
17W - 19L
1,327 SR
Queue Stats
51W - 68L
1,326 Elo+
Solo
Baron Samedi
Baron Samedi
OP blezzy
Baron Samedi
Level 53
God Stats
9W - 11L
1,200 SR
Queue Stats
37W - 58L
1,229 Elo+
Solo
Xbalanque
Xbalanque
PRicoJR
Xbalanque
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 11L
1,031 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Queen_Psycho01
Charybdis
13
0 / 5 / 1
7,913
609
5,926
11,133
4,721
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 1
7,705
593
5,539
11,018
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
deadSP1DER
Lancelot
12
2 / 3 / 0
7,889
607
6,071
11,852
5,380
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 8
10,137
780
9,204
10,544
11,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
OP blezzy
Baron Samedi
15
3 / 0 / 8
9,491
730
9,706
4,668
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
PRicoJR
Xbalanque
13
5 / 2 / 5
9,681
745
8,825
10,056
4,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
11
11
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Baron Samedi
OP blezzy
Baron Samedi
3
0
8
7
W
Xbalanque
PRicoJR
Xbalanque
5
2
5
3.75
L
Charybdis
Queen_Psycho01
Charybdis
0
5
1
0.1
L
0
3
1
0.17
L
Lancelot
deadSP1DER
Lancelot
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,536
Damage
27,735
34,003
Taken
25,268
15,143
Mitigated
20,145
5,981
Healing
8,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,204
241
769
2,769
10,544
11,656
970
1,608
8,936
48,202
0
W
Baron Samedi
OP blezzy
Baron Samedi
9,706
1,079
1,788
1,716
4,668
3,928
758
1,298
3,370
31,248
0
W
Xbalanque
PRicoJR
Xbalanque
8,825
3,258
95
1,175
10,056
4,561
1,383
2,318
7,738
0
20,161
L
Charybdis
Queen_Psycho01
Charybdis
5,926
2,583
0
1,534
11,133
4,721
0
7,012
4,121
0
37,761
L
5,539
2,060
0
2,774
11,018
5,042
0
6,560
4,458
20,322
2,095
L
Lancelot
deadSP1DER
Lancelot
6,071
1,136
0
1,673
11,852
5,380
0
5,751
6,101
0
19,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,507
Gold Earned
29,309
149
Minions Killed
159
5
Camps Cleared
6
706,924
Distance Traveled
739,382
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,137
780
106
8
1
277,008
2
W
Baron Samedi
9,491
730
28
2
3
247,021
2
W
Xbalanque
9,681
745
25
2
2
215,353
0
L
Charybdis
7,913
609
79
6
5
211,839
4
L
Sol
7,705
593
37
3
0
239,332
0
L
Lancelot
7,889
607
33
3
0
255,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role