Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
HandOfJustice667
Lancelot
Level 159
God Stats
3W - 1L
1,875 SR
Queue Stats
256W - 191L
1,593 Elo+
Solo
Team Averages
Level 140
1,625 SR
1,531 Elo+

VS

Team Averages
Level 77
1,490 SR
1,375 Elo+
Ares
Ares
MilesDei_KRS
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,448 Elo+
Party 2
Anubis
Anubis
Rapgaiming07
Anubis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,316 Elo+
Party 2
Artemis
Artemis
lovelyPito24
Artemis
Level 82
God Stats
23W - 24L
1,469 SR
Queue Stats
48W - 69L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
10 / 4 / 13
10,490
874
17,577
14,627
6,211
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
 
Kuzenbo
16
6 / 0 / 22
10,328
861
13,992
11,814
14,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
12 / 1 / 14
11,175
931
15,851
10,452
7,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
8,019
668
6,613
20,774
17,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
11
3 / 11 / 0
8,651
721
6,471
17,210
7,932
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
lovelyPito24
Artemis
12
1 / 9 / 2
7,843
654
6,628
13,795
4,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
9
28
Kills
4
5
Deaths
28
49
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
4
13
4.13
W
Kuzenbo
 
Kuzenbo
6
0
22
17
W
12
1
14
19
L
0
8
3
0.19
L
Anubis
3
11
0
0.27
L
Artemis
lovelyPito24
Artemis
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,420
Damage
19,712
36,893
Taken
51,779
27,740
Mitigated
30,263
11,742
Healing
7,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
17,577
12,682
0
3,264
14,627
6,211
503
5,005
9,622
0
35,113
W
Kuzenbo
 
Kuzenbo
13,992
4,487
0
4,720
11,814
14,394
1,105
4,849
5,315
30,382
0
W
15,851
4,329
0
3,758
10,452
7,135
1,080
3,955
6,497
0
43,240
L
6,613
363
412
2,776
20,774
17,696
0
5,025
13,935
11,752
0
L
Anubis
6,471
583
0
3,732
17,210
7,932
100
5,245
10,138
36,547
0
L
Artemis
lovelyPito24
Artemis
6,628
1,973
0
592
13,795
4,635
0
2,843
9,042
0
24,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,993
Gold Earned
24,513
132
Minions Killed
115
11
Camps Cleared
1
735,804
Distance Traveled
543,141
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,490
874
48
4
8
221,916
0
W
Kuzenbo
10,328
861
27
2
3
245,025
2
W
Lancelot
11,175
931
57
5
0
268,863
2
L
Ares
8,019
668
8
1
1
208,474
3
L
Anubis
8,651
721
60
5
0
156,669
2
L
Artemis
7,843
654
47
4
0
177,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role