Player Matchup

Rama
Rama
Diamond I
Crowland11
Rama
Diamond I
Level 145
God Stats
52W - 35L
1,662 SR
Queue Stats
157W - 147L
2,384 MMR
Solo
Sobek
Sobek
Diamond II
F0RASTEIR0
Sobek
Diamond II
Level 160
God Stats
5W - 5L
1,628 SR
Queue Stats
280W - 274L
2,430 MMR
Solo
Tyr
Tyr
Masters
Grmlin
Tyr
Masters
Level 92
God Stats
3W - 5L
1,468 SR
Queue Stats
469W - 448L
2,552 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
MartcheIo
Tsukuyomi
Diamond I
Level 127
God Stats
14W - 9L
1,688 SR
Queue Stats
339W - 337L
2,416 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond I
ShwаaShwaa
Morgan Le Fay
Diamond I
Level 160
God Stats
14W - 16L
1,841 SR
Queue Stats
145W - 114L
2,589 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,658 SR
2,474 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 125
1,598 SR
2,287 MMR
Horus
Horus
Diamond I
 
Horus
Diamond I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Masters
BuscandoADory
Cabrakan
Masters
Level 108
God Stats
6W - 5L
1,466 SR
Queue Stats
125W - 100L
2,283 MMR
Solo
Guan Yu
Guan Yu
Masters
francociccale
Guan Yu
Masters
Level 129
God Stats
111W - 54L
1,689 SR
Queue Stats
521W - 510L
2,601 MMR
Party 1
Hou Yi
Hou Yi
Masters
stonedark
Hou Yi
Masters
Level 160
God Stats
6W - 7L
1,605 SR
Queue Stats
518W - 506L
2,326 MMR
Solo
Loki
Loki
Masters
zSusanoOz
Loki
Masters
Level 159
God Stats
33W - 29L
1,731 SR
Queue Stats
573W - 556L
2,723 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 3
11,402
456
21,084
21,873
8,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
13
2 / 5 / 4
9,564
383
9,117
26,771
39,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyr
Grmlin
Tyr
18
3 / 7 / 4
11,677
467
16,985
34,910
41,578
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
MartcheIo
Tsukuyomi
18
4 / 8 / 5
11,894
476
14,720
28,644
13,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
ShwаaShwaa
Morgan Le Fay
19
0 / 4 / 9
11,679
467
17,501
20,976
9,970
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
GebMercurySusanoBakasura

VS

Bans
KaliAh Muzen CabJing WeiNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
3 / 1 / 18
14,524
581
14,006
32,578
41,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cabrakan
BuscandoADory
Cabrakan
20
8 / 3 / 9
15,771
631
30,796
25,377
24,780
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
20
8 / 3 / 14
14,765
591
29,357
41,078
58,851
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
stonedark
Hou Yi
20
3 / 0 / 8
13,882
555
16,535
18,617
10,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
20
7 / 6 / 5
14,257
570
18,151
26,652
14,486
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
83
13
Kills
29
29
Deaths
13
25
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
18
12
W
Cabrakan
BuscandoADory
Cabrakan
8
3
9
4.17
L
4
5
3
1.1
L
Sobek
2
5
4
0.8
L
Tyr
Grmlin
Tyr
3
7
4
0.71
L
Tsukuyomi
MartcheIo
Tsukuyomi
4
8
5
0.81
L
Morgan Le Fay
ShwаaShwaa
Morgan Le Fay
0
4
9
1.13
W
Guan Yu
8
3
14
5
W
Hou Yi
stonedark
Hou Yi
3
0
8
7
W
Loki
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,407
Damage
108,845
133,174
Taken
144,302
112,249
Mitigated
150,171
32,527
Healing
70,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
14,006
5,137
11,169
13,817
32,578
41,594
1,225
7,299
23,884
0
40,566
W
Cabrakan
BuscandoADory
Cabrakan
30,796
2,883
0
3,852
25,377
24,780
1,083
6,885
17,976
179,263
0
L
21,084
14,562
0
5,636
21,873
8,042
0
5,152
16,611
0
100,589
L
Sobek
9,117
1,157
0
6,806
26,771
39,361
0
4,164
22,273
40,310
0
L
Tyr
Grmlin
Tyr
16,985
3,073
0
12,807
34,910
41,578
0
5,083
29,661
0
105,558
L
Tsukuyomi
MartcheIo
Tsukuyomi
14,720
3,884
0
4,578
28,644
13,298
168
8,816
19,631
0
115,160
L
Morgan Le Fay
ShwаaShwaa
Morgan Le Fay
17,501
1,857
0
2,700
20,976
9,970
0
7,321
13,407
109,426
0
W
Guan Yu
29,357
4,368
8,674
17,199
41,078
58,851
1,028
8,209
32,869
0
112,498
W
Hou Yi
stonedark
Hou Yi
16,535
11,372
0
7,550
18,617
10,460
10,020
2,952
14,397
0
128,299
W
Loki
18,151
8,529
0
8,734
26,652
14,486
1,631
5,202
21,450
0
134,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,216
Gold Earned
73,199
689
Minions Killed
779
0
Camps Cleared
0
2,270,101
Distance Traveled
2,628,271
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,524
581
36
1
0
564,654
13
W
Cabrakan
15,771
631
263
11
0
508,187
3
L
Rama
11,402
456
162
6
0
377,980
4
L
Sobek
9,564
383
43
2
0
478,349
4
L
Tyr
11,677
467
147
6
0
486,467
2
L
Tsukuyomi
11,894
476
159
6
0
462,940
1
L
Morgan Le Fay
11,679
467
178
7
0
464,365
8
W
Guan Yu
14,765
591
142
6
0
553,742
2
W
Hou Yi
13,882
555
164
7
0
488,339
4
W
Loki
14,257
570
174
7
0
513,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role