Player Matchup

Sol
Sol
OnlyRoyalT
Sol
Level 26
God Stats
7W - 16L
1,319 SR
Queue Stats
35W - 36L
1,220 Elo+
Party 1
Artio
Artio
The_Sad-Panda_
Artio
Level 59
God Stats
0W - 4L
1,152 SR
Queue Stats
1W - 13L
1,148 Elo+
Solo
Da Ji
Da Ji
odditydragon
Da Ji
Level 81
God Stats
8W - 12L
1,299 SR
Queue Stats
36W - 43L
1,213 Elo+
Party 1
Team Averages
Level 55
1,256 SR
1,193 Elo+

VS

Team Averages
Level 70
1,441 SR
1,628 Elo+
Ratatoskr
Ratatoskr
BeyondAmnesia
Ratatoskr
Level 61
God Stats
2W - 0L
1,324 SR
Queue Stats
9W - 3L
1,622 Elo+
Party 2
Baron Samedi
Baron Samedi
BlackWeak3n
Baron Samedi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
1,961 Elo+
Party 2
Hachiman
Hachiman
Fncy_-
Hachiman
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,840
680
6,425
11,646
5,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 6 / 2
7,684
591
2,644
16,889
18,426
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
2 / 5 / 1
8,515
655
6,342
13,401
6,351
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BeyondAmnesia
Ratatoskr
15
6 / 1 / 8
10,104
777
9,607
12,603
12,248
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
BlackWeak3n
Baron Samedi
15
6 / 1 / 8
10,181
783
14,769
9,569
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Fncy_-
Hachiman
15
4 / 2 / 9
10,153
781
8,966
9,224
3,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
16
16
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
BeyondAmnesia
Ratatoskr
6
1
8
10
W
Baron Samedi
BlackWeak3n
Baron Samedi
6
1
8
10
W
Hachiman
Fncy_-
Hachiman
4
2
9
4.25
L
2
5
2
0.6
L
0
6
2
0.17
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,411
Damage
33,342
41,936
Taken
31,396
30,003
Mitigated
20,838
7,008
Healing
12,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
BeyondAmnesia
Ratatoskr
9,607
2,054
0
3,919
12,603
12,248
659
2,884
9,719
0
24,651
W
Baron Samedi
BlackWeak3n
Baron Samedi
14,769
1,622
1,953
5,183
9,569
4,818
1,033
4,017
5,552
45,137
0
W
Hachiman
Fncy_-
Hachiman
8,966
4,875
0
1,768
9,224
3,772
890
2,695
6,529
0
43,121
L
6,425
1,908
257
2,938
11,646
5,226
0
4,631
7,015
26,473
2,693
L
2,644
0
60
1,595
16,889
18,426
0
6,352
10,537
17,968
0
L
6,342
1,567
0
2,158
13,401
6,351
0
4,086
9,315
0
18,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,039
Gold Earned
30,438
94
Minions Killed
148
2
Camps Cleared
10
641,833
Distance Traveled
756,016
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,104
777
24
2
1
296,874
3
W
Baron Samedi
10,181
783
56
4
3
234,944
3
W
Hachiman
10,153
781
68
5
6
224,198
4
L
Sol
8,840
680
45
3
2
218,401
0
L
Artio
7,684
591
22
2
0
205,277
1
L
Da Ji
8,515
655
27
2
0
218,155
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role