Player Matchup

King Arthur
King Arthur
Frostember
King Arthur
Level 128
God Stats
0W - 1L
1,804 SR
Queue Stats
7W - 13L
1,483 Elo+
Solo
Fenrir
Fenrir
Morder_ADAM
Fenrir
Level 39
God Stats
1W - 2L
1,494 SR
Queue Stats
16W - 22L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
Realitation
Baron Samedi
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 119L
1,391 Elo+
Solo
Team Averages
Level 89
1,599 SR
1,422 Elo+

VS

Team Averages
Level 135
1,570 SR
1,539 Elo+
Camazotz
Camazotz
EST3V3Z_21
Camazotz
Level 128
God Stats
5W - 5L
1,565 SR
Queue Stats
234W - 135L
1,600 Elo+
Party 1
Discordia
Discordia
Jupp_Schmirgel
Discordia
Level 127
God Stats
31W - 30L
1,481 SR
Queue Stats
420W - 459L
1,438 Elo+
Solo
Horus
Horus
imPetuosoo---
Horus
Level 151
God Stats
17W - 11L
1,665 SR
Queue Stats
380W - 243L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Frostember
King Arthur
20
10 / 5 / 3
16,846
702
35,890
44,077
58,833
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
17
1 / 10 / 5
13,868
578
17,467
31,600
27,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Realitation
Baron Samedi
19
2 / 10 / 6
14,947
623
20,416
28,208
14,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
EST3V3Z_21
Camazotz
20
18 / 4 / 5
18,904
788
35,185
46,570
54,450
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
Jupp_Schmirgel
Discordia
20
1 / 5 / 17
15,684
654
28,671
13,738
7,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
6 / 4 / 14
15,906
663
17,723
34,013
59,779
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
13
Kills
25
25
Deaths
13
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Camazotz
EST3V3Z_21
Camazotz
18
4
5
5.13
L
King Arthur
Frostember
King Arthur
10
5
3
2.3
W
Discordia
Jupp_Schmirgel
Discordia
1
5
17
1.9
L
Fenrir
1
10
5
0.35
L
Baron Samedi
Realitation
Baron Samedi
2
10
6
0.5
W
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,773
Damage
81,579
103,885
Taken
94,321
100,663
Mitigated
121,801
21,984
Healing
40,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
EST3V3Z_21
Camazotz
35,185
9,808
622
29,310
46,570
54,450
744
10,904
35,074
0
96,628
L
King Arthur
Frostember
King Arthur
35,890
3,387
224
8,234
44,077
58,833
204
15,034
28,314
3,545
77,749
W
Discordia
Jupp_Schmirgel
Discordia
28,671
859
0
1,042
13,738
7,572
1,274
1,603
12,029
85,905
0
L
Fenrir
17,467
3,715
0
2,833
31,600
27,194
1,556
7,192
23,534
0
40,616
L
Baron Samedi
Realitation
Baron Samedi
20,416
2,743
2,716
7,977
28,208
14,636
243
7,418
20,151
71,934
0
W
17,723
7,049
3,060
6,854
34,013
59,779
32
9,487
23,890
0
38,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,661
Gold Earned
50,494
211
Minions Killed
236
11
Camps Cleared
8
1,137,394
Distance Traveled
1,255,495
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
18,904
788
84
4
5
438,928
6
L
King Arthur
16,846
702
64
3
2
438,173
1
W
Discordia
15,684
654
128
5
2
394,625
1
L
Fenrir
13,868
578
52
2
6
388,477
2
L
Baron Samedi
14,947
623
95
4
3
310,744
0
W
Horus
15,906
663
24
1
1
421,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role