Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
FonceLune11
Freya
Level 95
God Stats
3W - 2L
1,198 SR
Queue Stats
167W - 150L
1,513 Elo+
Solo
Shiva
Shiva
NotInACookie
Shiva
Level 115
God Stats
7W - 10L
1,385 SR
Queue Stats
82W - 78L
1,530 Elo+
Party 1
Fafnir
Fafnir
kevincubito
Fafnir
Level 153
God Stats
2W - 2L
1,488 SR
Queue Stats
292W - 265L
1,498 Elo+
Party 2
Nemesis
Nemesis
overmatch2387
Nemesis
Level 69
God Stats
21W - 10L
1,446 SR
Queue Stats
604W - 556L
1,431 Elo+
Party 2
Team Averages
Level 111
1,403 SR
1,494 Elo+

VS

Team Averages
Level 118
1,495 SR
1,511 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
CindersOfDawn
Scylla
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Lancelot
Lancelot
FallHaddock4105
Lancelot
Level 100
God Stats
2W - 4L
1,362 SR
Queue Stats
198W - 168L
1,561 Elo+
Party 3
Apollo
Apollo
Pkev11
Apollo
Level 106
God Stats
14W - 15L
1,468 SR
Queue Stats
216W - 202L
1,511 Elo+
Party 3
Khepri
Khepri
oM Infiniti
Khepri
Level 148
God Stats
117W - 75L
1,648 SR
Queue Stats
395W - 352L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 0 / 0
7,023
540
4,853
5,432
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
3 / 1 / 0
8,613
663
5,441
10,169
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 1 / 2
7,836
603
6,978
11,571
5,643
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
10
0 / 0 / 1
7,154
550
3,641
9,824
8,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
12
2 / 1 / 2
7,241
557
4,520
13,175
5,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 2 / 1
6,330
487
8,722
10,078
4,709
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 0
6,217
478
5,649
5,725
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
11
2 / 2 / 0
6,544
503
9,058
12,365
5,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Apollo
Pkev11
Apollo
2
0 / 0 / 0
4,209
324
339
594
210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
10
0 / 1 / 1
5,859
451
3,831
7,635
6,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
0
0
1
L
Baron Samedi
 
Baron Samedi
0
2
1
0.25
L
1
2
0
0.5
L
Lancelot
2
2
0
1
W
3
1
0
3
W
1
1
2
2
L
Apollo
Pkev11
Apollo
0
0
0
0
W
Fafnir
0
0
1
0.5
L
Khepri
0
1
1
0.5
W
Nemesis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,433
Damage
27,599
50,171
Taken
36,397
26,464
Mitigated
18,336
17,614
Healing
8,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
4,853
2,064
0
990
5,432
2,394
752
2,328
2,902
47,133
0
L
Baron Samedi
 
Baron Samedi
8,722
742
243
3,138
10,078
4,709
0
883
9,195
50,241
0
L
5,649
528
0
500
5,725
2,280
50
3,633
1,914
39,111
0
L
Lancelot
9,058
2,022
0
1,529
12,365
5,046
0
5,280
6,963
0
48,899
W
5,441
2,388
0
5,254
10,169
4,373
480
2,722
7,411
77,891
0
W
6,978
1,606
54
4,017
11,571
5,643
1,525
6,371
5,200
0
53,604
L
Apollo
Pkev11
Apollo
339
267
0
140
594
210
0
578
16
0
5,682
W
Fafnir
3,641
1,221
2,050
2,986
9,824
8,573
667
4,067
5,517
19,366
0
L
Khepri
3,831
735
225
2,621
7,635
6,091
0
3,193
4,374
21,790
0
W
Nemesis
4,520
2,105
0
2,263
13,175
5,481
1,126
2,108
10,939
0
54,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,867
Gold Earned
29,159
450
Minions Killed
284
0
Camps Cleared
0
1,330,511
Distance Traveled
1,035,428
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,023
540
105
8
0
284,717
4
L
Baron Samedi
6,330
487
89
7
0
206,291
3
L
Scylla
6,217
478
81
6
0
243,781
1
L
Lancelot
6,544
503
80
6
0
293,615
0
W
Freya
8,613
663
146
11
0
218,874
3
W
Shiva
7,836
603
95
7
0
276,063
3
L
Apollo
4,209
324
14
1
0
35,719
0
W
Fafnir
7,154
550
31
2
0
239,729
2
L
Khepri
5,859
451
20
2
0
256,022
3
W
Nemesis
7,241
557
73
6
0
311,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role