Player Matchup

Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Chris1235123
King Arthur
Level 123
God Stats
1W - 4L
1,363 SR
Queue Stats
45W - 46L
1,543 Elo+
Solo
Ra
Ra
DeLuXsUmE
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,608 Elo+
Party 1
Nemesis
Nemesis
DominanceIsKey
Nemesis
Level 68
God Stats
17W - 19L
1,503 SR
Queue Stats
70W - 64L
1,556 Elo+
Solo
Lancelot
Lancelot
LowTierGarbage
Lancelot
Level 53
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 4L
1,442 Elo+
Party 1
Team Averages
Level 94
1,520 SR
1,530 Elo+

VS

Team Averages
Level 78
1,570 SR
1,560 Elo+
Scylla
Scylla
ALividSoul
Scylla
Level 126
God Stats
2W - 4L
1,300 SR
Queue Stats
207W - 161L
1,669 Elo+
Party 2
Shiva
Shiva
JiNihl
Shiva
Level 107
God Stats
25W - 15L
1,782 SR
Queue Stats
501W - 457L
1,622 Elo+
Party 2
Olorun
Olorun
RatchetPabs77
Olorun
Level 43
God Stats
5W - 1L
1,524 SR
Queue Stats
385W - 404L
1,439 Elo+
Party 3
Medusa
Medusa
Yeolban
Medusa
Level 67
God Stats
31W - 19L
1,523 SR
Queue Stats
184W - 159L
1,471 Elo+
Party 3
Ymir
Ymir
roneyrone
Ymir
Level 49
God Stats
289W - 202L
1,720 SR
Queue Stats
385W - 326L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
0 / 1 / 1
9,515
952
14,585
3,687
1,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Chris1235123
King Arthur
15
0 / 4 / 2
9,525
953
8,884
18,241
18,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 3 / 2
10,067
1,007
15,958
10,135
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 0
9,510
951
5,354
7,037
4,617
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
16
1 / 6 / 2
10,006
1,001
10,282
14,532
7,167
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

206

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ALividSoul
Scylla
16
2 / 0 / 9
10,435
1,044
10,990
6,052
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
JiNihl
Shiva
16
2 / 0 / 9
10,085
1,009
10,084
16,053
15,541
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 1 / 8
10,478
1,048
9,243
8,224
5,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Yeolban
Medusa
16
3 / 2 / 9
10,819
1,082
12,453
10,924
6,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
17
4 / 0 / 7
11,760
1,176
7,223
17,790
21,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
3
Kills
14
14
Deaths
3
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
1
1
0.5
W
Scylla
ALividSoul
Scylla
2
0
9
6.5
L
King Arthur
Chris1235123
King Arthur
0
4
2
0.25
L
1
3
2
0.67
L
1
0
0
1
W
Shiva
JiNihl
Shiva
2
0
9
6.5
L
Lancelot
1
6
2
0.33
W
3
1
8
7
W
Medusa
Yeolban
Medusa
3
2
9
3.75
W
Ymir
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,063
Damage
49,993
53,632
Taken
59,043
36,700
Mitigated
50,739
5,518
Healing
12,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
14,585
2,936
0
0
3,687
1,776
0
1,245
2,442
41,347
0
W
Scylla
ALividSoul
Scylla
10,990
1,851
0
0
6,052
2,789
0
3,180
2,872
26,890
0
L
King Arthur
Chris1235123
King Arthur
8,884
1,159
0
761
18,241
18,306
0
9,227
9,014
0
25,246
L
15,958
1,368
1,494
1,568
10,135
4,834
0
4,667
5,468
39,728
0
L
5,354
2,266
0
1,351
7,037
4,617
0
4,025
3,012
0
16,893
W
Shiva
JiNihl
Shiva
10,084
1,167
468
2,797
16,053
15,541
0
8,717
7,336
0
22,817
L
Lancelot
10,282
1,121
0
344
14,532
7,167
0
7,468
7,064
0
23,204
W
9,243
3,339
955
2,294
8,224
5,223
0
4,227
3,997
37,083
3,122
W
Medusa
Yeolban
Medusa
12,453
4,005
0
0
10,924
6,025
0
5,344
5,580
0
34,044
W
Ymir
7,223
1,234
3,406
2,741
17,790
21,161
0
9,075
8,715
25,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,623
Gold Earned
53,577
209
Minions Killed
216
6
Camps Cleared
9
1,039,042
Distance Traveled
1,058,529
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,515
952
53
5
1
189,798
1
W
Scylla
10,435
1,044
53
5
0
227,750
0
L
King Arthur
9,525
953
39
4
0
220,460
1
L
Ra
10,067
1,007
67
7
2
200,946
0
L
Nemesis
9,510
951
18
2
1
197,085
0
W
Shiva
10,085
1,009
18
2
0
216,655
0
L
Lancelot
10,006
1,001
32
3
2
230,753
0
W
Olorun
10,478
1,048
70
7
6
199,336
1
W
Medusa
10,819
1,082
44
4
3
210,290
0
W
Ymir
11,760
1,176
31
3
0
204,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role