Player Matchup

Lancelot
Lancelot
BushWookie1776
Lancelot
Level 128
God Stats
1W - 0L
1,358 SR
Queue Stats
29W - 14L
1,626 Elo+
Party 1
King Arthur
King Arthur
Lunchbox6661109
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 28L
1,524 Elo+
Party 1
Danzaburou
Danzaburou
VikingSeuppel
Danzaburou
Level 146
God Stats
1W - 0L
1,870 SR
Queue Stats
16W - 6L
1,711 Elo+
Party 1
Team Averages
Level 100
1,576 SR
1,620 Elo+

VS

Team Averages
Level 31
1,592 SR
1,524 Elo+
Kumbhakarna
Kumbhakarna
BCVolantTax47
Kumbhakarna
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,437 Elo+
Party 2
Ra
Ra
RyZe8238
Ra
Level 5
God Stats
2W - 1L
1,775 SR
Queue Stats
14W - 10L
1,458 Elo+
Party 2
Nemesis
Nemesis
chupis kk
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
5 / 4 / 6
12,093
672
20,230
20,094
10,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

King Arthur
Lunchbox6661109
King Arthur
18
6 / 4 / 11
13,355
742
19,120
22,984
21,911
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
VikingSeuppel
Danzaburou
18
8 / 5 / 8
14,114
784
25,295
16,217
8,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BCVolantTax47
Kumbhakarna
16
1 / 8 / 10
12,378
688
7,856
29,585
45,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 8 / 5
11,093
616
11,185
17,017
7,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
chupis kk
Nemesis
18
11 / 3 / 2
14,229
791
20,290
28,118
21,914
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
19
Kills
13
13
Deaths
19
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
BCVolantTax47
Kumbhakarna
1
8
10
0.75
W
Lancelot
5
4
6
2
W
King Arthur
Lunchbox6661109
King Arthur
6
4
11
2.88
L
1
8
5
0.44
W
Danzaburou
VikingSeuppel
Danzaburou
8
5
8
2.4
L
Nemesis
chupis kk
Nemesis
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,645
Damage
39,331
59,295
Taken
74,720
40,361
Mitigated
75,747
9,714
Healing
13,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
BCVolantTax47
Kumbhakarna
7,856
755
0
951
29,585
45,865
0
0
29,546
21,806
0
W
Lancelot
20,230
2,760
0
2,789
20,094
10,031
0
5,852
14,242
0
50,432
W
King Arthur
Lunchbox6661109
King Arthur
19,120
1,645
0
2,899
22,984
21,911
447
10,204
12,780
0
48,604
L
11,185
1,036
1,690
2,869
17,017
7,968
0
380
16,637
54,447
0
W
Danzaburou
VikingSeuppel
Danzaburou
25,295
13,250
0
4,026
16,217
8,419
2,344
4,007
12,210
0
77,752
L
Nemesis
chupis kk
Nemesis
20,290
6,447
457
7,608
28,118
21,914
0
84
27,753
0
41,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,562
Gold Earned
37,700
194
Minions Killed
148
12
Camps Cleared
3
937,519
Distance Traveled
920,149
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
12,378
688
33
2
1
303,776
2
W
Lancelot
12,093
672
50
3
3
334,434
2
W
King Arthur
13,355
742
44
2
3
315,859
2
L
Ra
11,093
616
79
4
1
247,921
0
W
Danzaburou
14,114
784
100
6
6
287,226
3
L
Nemesis
14,229
791
36
2
1
368,452
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role