Player Matchup

Arachne
Arachne
 
Arachne
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
CertainlyNotV4LT
Hel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 211L
1,342 Elo+
Party 3
Bacchus
Bacchus
Hezsun
Bacchus
Level 115
God Stats
8W - 4L
1,614 SR
Queue Stats
182W - 243L
1,361 Elo+
Party 3
Guan Yu
Guan Yu
Lexandre
Guan Yu
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
354W - 404L
1,366 Elo+
Party 3
Anhur
Anhur
Venage501
Anhur
Level 75
God Stats
0W - 2L
1,319 SR
Queue Stats
89W - 130L
1,394 Elo+
Party 3
Team Averages
Level 89
1,487 SR
1,393 Elo+

VS

Team Averages
Level 129
1,563 SR
1,488 Elo+
Ullr
Ullr
 
Ullr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
DLD-12
Lancelot
Level 138
God Stats
2W - 0L
1,708 SR
Queue Stats
71W - 64L
1,510 Elo+
Party 2
Hachiman
Hachiman
Eskorbutin00
Hachiman
Level 138
God Stats
4W - 1L
1,593 SR
Queue Stats
71W - 64L
1,510 Elo+
Party 2
Vamana
Vamana
GоdSlayer
Vamana
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,415 Elo+
Party 1
Kuzenbo
Kuzenbo
MORRIGANbestgod
Kuzenbo
Level 76
God Stats
2W - 1L
1,516 SR
Queue Stats
179W - 200L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 5 / 2
7,989
399
7,397
19,359
8,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 2 / 0
9,958
498
7,374
8,283
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Hezsun
Bacchus
11
0 / 2 / 4
7,823
391
8,862
13,356
13,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Lexandre
Guan Yu
17
0 / 3 / 0
9,935
497
10,117
17,790
17,171
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Venage501
Anhur
17
2 / 2 / 1
10,583
529
9,681
12,415
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
5 / 0 / 7
11,471
574
11,677
12,334
5,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
DLD-12
Lancelot
16
2 / 1 / 5
10,104
505
5,675
13,555
5,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Eskorbutin00
Hachiman
19
3 / 1 / 1
12,189
609
9,081
13,693
4,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
GоdSlayer
Vamana
19
4 / 0 / 2
11,896
595
12,188
18,710
13,961
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 6
8,690
435
6,570
16,301
16,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
14
14
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
2
0.2
W
Ullr
 
Ullr
5
0
7
8.5
L
2
2
0
1
W
Lancelot
DLD-12
Lancelot
2
1
5
4.5
W
Hachiman
Eskorbutin00
Hachiman
3
1
1
3.5
W
Vamana
GоdSlayer
Vamana
4
0
2
5
L
Bacchus
Hezsun
Bacchus
0
2
4
1
L
Guan Yu
Lexandre
Guan Yu
0
3
0
0
W
0
2
6
1.5
L
Anhur
Venage501
Anhur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,431
Damage
45,191
71,203
Taken
74,593
46,674
Mitigated
46,650
21,421
Healing
26,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,397
5,535
0
3,252
19,359
8,091
0
2,738
16,621
0
70,573
W
Ullr
 
Ullr
11,677
4,104
0
1,291
12,334
5,675
1,810
5,113
7,221
0
119,983
L
7,374
911
2,379
4,283
8,283
3,382
875
1,594
6,689
95,663
0
W
Lancelot
DLD-12
Lancelot
5,675
1,214
0
6,088
13,555
5,820
1,200
4,226
9,329
0
84,924
W
Hachiman
Eskorbutin00
Hachiman
9,081
4,649
0
10,732
13,693
4,363
1,152
1,174
12,519
0
119,649
W
Vamana
GоdSlayer
Vamana
12,188
5,368
0
5,975
18,710
13,961
402
1,706
17,004
47
105,164
L
Bacchus
Hezsun
Bacchus
8,862
1,411
355
3,068
13,356
13,468
0
1,638
11,718
27,090
0
L
Guan Yu
Lexandre
Guan Yu
10,117
2,310
0
2,548
17,790
17,171
165
29
17,761
0
87,359
W
6,570
2,858
323
2,223
16,301
16,831
338
4,981
11,320
27,651
0
L
Anhur
Venage501
Anhur
9,681
4,239
0
5,536
12,415
4,562
0
591
11,824
0
99,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,288
Gold Earned
54,350
645
Minions Killed
756
0
Camps Cleared
0
1,945,455
Distance Traveled
2,079,422
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,989
399
99
5
0
453,775
0
W
Ullr
11,471
574
197
10
0
410,767
9
L
Hel
9,958
498
185
9
0
386,595
9
W
Lancelot
10,104
505
122
6
0
476,120
2
W
Hachiman
12,189
609
199
10
0
375,810
8
W
Vamana
11,896
595
207
10
0
403,096
2
L
Bacchus
7,823
391
30
2
0
400,967
5
L
Guan Yu
9,935
497
156
8
0
369,169
8
W
Kuzenbo
8,690
435
31
2
0
413,629
7
L
Anhur
10,583
529
175
9
0
334,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role