Player Matchup

Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
FriedMisa
Tiamat
Level 88
God Stats
6W - 8L
1,505 SR
Queue Stats
16W - 12L
1,523 Elo+
Party 3
Lancelot
Lancelot
Redheadskero
Lancelot
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 133L
1,452 Elo+
Party 3
Bacchus
Bacchus
TigerExperte420
Bacchus
Level 29
God Stats
16W - 16L
1,522 SR
Queue Stats
31W - 39L
1,399 Elo+
Party 1
Team Averages
Level 88
1,505 SR
1,475 Elo+

VS

Team Averages
Level 86
1,505 SR
1,444 Elo+
Erlang Shen
Erlang Shen
BlackEarls
Erlang Shen
Level 95
God Stats
6W - 3L
1,416 SR
Queue Stats
24W - 17L
1,427 Elo+
Party 4
Ares
Ares
Guydie
Ares
Level 110
God Stats
6W - 3L
1,710 SR
Queue Stats
196W - 168L
1,492 Elo+
Party 2
Neith
Neith
MACEDONIEN
Neith
Level 81
God Stats
1W - 1L
1,331 SR
Queue Stats
8W - 16L
1,332 Elo+
Party 4
Zeus
Zeus
Malaxm
Zeus
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 127L
1,512 Elo+
Party 2
Izanami
Izanami
TAwN
Izanami
Level 59
God Stats
8W - 3L
1,567 SR
Queue Stats
162W - 149L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
3 / 1 / 0
9,869
548
7,293
14,964
12,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
 
Neith
12
1 / 4 / 0
7,576
421
9,002
11,610
5,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
FriedMisa
Tiamat
13
1 / 5 / 1
7,895
439
5,256
12,680
6,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
Redheadskero
Lancelot
18
3 / 2 / 1
10,355
575
10,670
18,064
9,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 5 / 2
7,170
398
5,597
16,071
12,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BlackEarls
Erlang Shen
15
3 / 1 / 5
9,429
524
10,699
16,515
9,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
Guydie
Ares
14
1 / 0 / 7
8,870
493
9,860
16,237
17,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
14
0 / 3 / 0
8,635
480
8,743
9,322
3,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
Malaxm
Zeus
15
3 / 3 / 1
9,654
536
12,155
9,695
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
TAwN
Izanami
16
10 / 1 / 1
9,931
552
13,827
12,593
5,814
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
8
Kills
17
17
Deaths
8
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
1
0
3
L
Neith
 
Neith
1
4
0
0.25
W
Erlang Shen
BlackEarls
Erlang Shen
3
1
5
5.5
L
Tiamat
FriedMisa
Tiamat
1
5
1
0.3
W
Ares
Guydie
Ares
1
0
7
4.5
W
Neith
0
3
0
0
W
Zeus
Malaxm
Zeus
3
3
1
1.17
L
Lancelot
Redheadskero
Lancelot
3
2
1
1.75
W
Izanami
TAwN
Izanami
10
1
1
10.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,818
Damage
55,284
73,389
Taken
64,362
45,623
Mitigated
41,054
22,886
Healing
17,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,293
1,233
0
6,832
14,964
12,230
798
0
14,964
7,063
71,577
L
Neith
 
Neith
9,002
3,617
0
2,202
11,610
5,265
696
3,667
7,943
0
54,237
W
Erlang Shen
BlackEarls
Erlang Shen
10,699
5,859
0
5,261
16,515
9,494
1,034
2,466
13,687
0
77,263
L
Tiamat
FriedMisa
Tiamat
5,256
504
0
3,144
12,680
6,454
0
6,282
6,398
35,857
0
W
Ares
Guydie
Ares
9,860
863
0
2,248
16,237
17,973
570
2,725
13,422
29,293
0
W
Neith
8,743
5,632
0
3,606
9,322
3,864
0
326
8,566
0
62,107
W
Zeus
Malaxm
Zeus
12,155
1,494
0
540
9,695
3,909
882
2,327
6,976
81,913
0
L
Lancelot
Redheadskero
Lancelot
10,670
2,304
0
8,600
18,064
9,059
0
4,154
13,910
0
103,009
W
Izanami
TAwN
Izanami
13,827
10,393
0
5,674
12,593
5,814
2,019
3,013
9,524
0
95,965
L
5,597
661
386
1,722
16,071
12,615
474
7,912
8,159
28,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,865
Gold Earned
46,519
475
Minions Killed
575
0
Camps Cleared
0
1,696,977
Distance Traveled
1,570,981
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,869
548
132
7
0
377,946
0
L
Neith
7,576
421
82
5
0
304,404
4
W
Erlang Shen
9,429
524
111
6
0
389,856
1
L
Tiamat
7,895
439
60
3
0
284,054
1
W
Ares
8,870
493
35
2
0
349,215
11
W
Neith
8,635
480
120
7
0
222,086
0
W
Zeus
9,654
536
150
8
0
285,017
0
L
Lancelot
10,355
575
163
9
0
416,008
4
W
Izanami
9,931
552
159
9
0
324,807
0
L
Bacchus
7,170
398
38
2
0
314,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role