Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Game Playa JZ
Tyr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 115L
1,406 Elo+
Party 1
Vulcan
Vulcan
Im Cobo
Vulcan
Level 128
God Stats
3W - 0L
1,764 SR
Queue Stats
126W - 117L
1,398 Elo+
Party 1
Ne Zha
Ne Zha
NosamTim
Ne Zha
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 85L
1,406 Elo+
Party 1
Danzaburou
Danzaburou
Yonandos
Danzaburou
Level 26
God Stats
7W - 8L
1,500 SR
Queue Stats
202W - 205L
1,383 Elo+
Party 1
Team Averages
Level 82
1,553 SR
1,418 Elo+

VS

Team Averages
Level 51
1,485 SR
1,467 Elo+
Cu Chulainn
Cu Chulainn
Espearian
Cu Chulainn
Level 8
God Stats
7W - 5L
1,673 SR
Queue Stats
7W - 7L
1,499 Elo+
Solo
Jing Wei
Jing Wei
StateCone95
Jing Wei
Level 64
God Stats
10W - 10L
1,247 SR
Queue Stats
315W - 347L
1,476 Elo+
Solo
Ra
Ra
iXTICY
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,403 Elo+
Solo
Vamana
Vamana
masterkelley91
Vamana
Level 142
God Stats
6W - 10L
1,503 SR
Queue Stats
141W - 159L
1,460 Elo+
Solo
Bacchus
Bacchus
tumtum14
Bacchus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 60L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
20
7 / 4 / 7
12,568
786
17,862
18,661
22,793
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
1 / 5 / 9
10,490
656
7,961
23,785
25,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Im Cobo
Vulcan
19
1 / 3 / 11
11,769
736
22,057
8,732
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
NosamTim
Ne Zha
20
9 / 1 / 7
13,034
815
13,434
18,171
10,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Yonandos
Danzaburou
19
3 / 3 / 5
11,650
728
6,886
11,999
6,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Espearian
Cu Chulainn
19
6 / 4 / 6
11,614
726
17,595
23,071
25,943
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
StateCone95
Jing Wei
19
2 / 2 / 5
11,455
716
6,317
16,662
6,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
19
1 / 5 / 11
12,023
751
16,508
17,018
7,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 5
9,795
612
5,026
12,917
8,809
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Bacchus
tumtum14
Bacchus
20
6 / 6 / 6
12,166
760
14,503
21,025
15,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
49
21
Kills
16
16
Deaths
21
39
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
7
4
7
2.63
L
Cu Chulainn
Espearian
Cu Chulainn
6
4
6
2.25
W
1
5
9
1.1
W
Vulcan
Im Cobo
Vulcan
1
3
11
2.17
W
Ne Zha
NosamTim
Ne Zha
9
1
7
12.5
L
Jing Wei
StateCone95
Jing Wei
2
2
5
2.25
W
Danzaburou
Yonandos
Danzaburou
3
3
5
1.83
L
Ra
1
5
11
1.3
L
1
4
5
0.88
L
Bacchus
tumtum14
Bacchus
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,200
Damage
59,949
81,348
Taken
90,693
69,287
Mitigated
63,847
19,473
Healing
16,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
17,862
1,810
0
2,762
18,661
22,793
0
7,584
10,964
43,753
0
L
Cu Chulainn
Espearian
Cu Chulainn
17,595
1,635
0
640
23,071
25,943
506
10,746
12,035
0
39,022
W
7,961
612
324
6,895
23,785
25,138
115
9,844
13,551
0
27,356
W
Vulcan
Im Cobo
Vulcan
22,057
9,497
0
170
8,732
4,585
336
2,520
6,022
57,104
0
W
Ne Zha
NosamTim
Ne Zha
13,434
4,271
0
5,295
18,171
10,386
555
3,663
14,410
0
53,798
L
Jing Wei
StateCone95
Jing Wei
6,317
4,168
0
3,644
16,662
6,126
476
9,765
6,869
0
57,355
W
Danzaburou
Yonandos
Danzaburou
6,886
1,822
0
4,027
11,999
6,385
0
6,409
5,390
0
42,720
L
Ra
16,508
1,471
1,461
5,966
17,018
7,897
130
8,511
8,347
76,282
0
L
5,026
1,606
0
2,251
12,917
8,809
0
4,857
6,762
0
19,280
L
Bacchus
tumtum14
Bacchus
14,503
1,334
0
2,106
21,025
15,072
0
6,040
14,870
40,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,511
Gold Earned
57,053
350
Minions Killed
347
0
Camps Cleared
0
1,620,636
Distance Traveled
1,611,121
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,568
786
61
4
0
259,884
0
L
Cu Chulainn
11,614
726
32
2
0
372,906
1
W
Tyr
10,490
656
33
2
0
331,459
0
W
Vulcan
11,769
736
116
7
0
358,445
1
W
Ne Zha
13,034
815
65
4
0
364,382
0
L
Jing Wei
11,455
716
106
7
0
338,708
2
W
Danzaburou
11,650
728
75
5
0
306,466
0
L
Ra
12,023
751
131
8
0
302,769
1
L
Vamana
9,795
612
24
2
0
253,394
1
L
Bacchus
12,166
760
54
3
0
343,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role