Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GuitarFlash8451
Janus
Level 160
God Stats
9W - 13L
1,451 SR
Queue Stats
348W - 368L
1,429 Elo+
Solo
Anubis
Anubis
OverlordFriezaa
Anubis
Level 126
God Stats
8W - 6L
1,350 SR
Queue Stats
213W - 221L
1,419 Elo+
Solo
Nike
Nike
kaqu77
Nike
Level 63
God Stats
13W - 15L
1,345 SR
Queue Stats
28W - 44L
1,446 Elo+
Solo
Team Averages
Level 122
1,429 SR
1,459 Elo+

VS

Team Averages
Level 65
1,443 SR
1,522 Elo+
Ymir
Ymir
 
Ymir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ChiZzoOo
Sun Wukong
Level 122
God Stats
4W - 1L
1,769 SR
Queue Stats
248W - 142L
1,719 Elo+
Party 2
Nemesis
Nemesis
ELPUMADEVARELA98
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,601 Elo+
Party 2
Ra
Ra
Neko 9018
Ra
Level 56
God Stats
3W - 2L
1,301 SR
Queue Stats
152W - 163L
1,447 Elo+
Party 1
Medusa
Medusa
z NiSaKy x
Medusa
Level 37
God Stats
1W - 1L
1,143 SR
Queue Stats
80W - 104L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
4 / 8 / 3
9,072
477
16,020
19,284
9,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
 
Cthulhu
11
4 / 7 / 5
8,226
433
13,302
18,406
17,933
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 7 / 3
7,758
408
9,582
14,468
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 2
6,502
342
3,165
3,883
1,914
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nike
kaqu77
Nike
13
2 / 3 / 3
8,450
445
11,016
19,395
11,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 4 / 11
9,720
512
6,794
18,083
18,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
ChiZzoOo
Sun Wukong
17
8 / 1 / 6
11,096
584
15,826
17,582
14,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
10 / 2 / 7
11,339
597
14,845
18,341
8,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 9
9,659
508
13,730
12,826
5,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
z NiSaKy x
Medusa
14
2 / 4 / 4
9,083
478
5,735
16,720
7,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
13
Kills
27
27
Deaths
13
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
8
3
0.69
L
Cthulhu
 
Cthulhu
4
7
5
0.93
W
Ymir
 
Ymir
4
4
11
2.38
W
Sun Wukong
ChiZzoOo
Sun Wukong
8
1
6
11
W
10
2
7
6.75
L
3
7
3
0.64
W
3
2
9
3.75
L
0
2
2
0.5
L
Nike
kaqu77
Nike
2
3
3
1.17
W
Medusa
z NiSaKy x
Medusa
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,085
Damage
56,930
75,436
Taken
83,552
44,269
Mitigated
53,403
17,319
Healing
26,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
16,020
2,768
0
3,355
19,284
9,012
0
5,913
13,371
0
68,458
L
Cthulhu
 
Cthulhu
13,302
604
1,210
4,612
18,406
17,933
0
6,124
12,282
37,838
0
W
Ymir
 
Ymir
6,794
2,408
0
2,215
18,083
18,481
240
7,628
10,455
33,618
0
W
Sun Wukong
ChiZzoOo
Sun Wukong
15,826
3,127
0
6,876
17,582
14,000
223
2,616
14,966
0
80,548
W
14,845
7,470
0
3,987
18,341
8,175
1,569
4,182
14,159
0
114,956
L
9,582
1,245
0
3,743
14,468
4,317
0
2,090
12,378
41,461
0
W
13,730
2,217
2,472
4,360
12,826
5,711
436
4,630
8,196
72,096
0
L
3,165
225
0
1,353
3,883
1,914
0
1,187
2,696
28,898
0
L
Nike
kaqu77
Nike
11,016
1,742
0
3,046
19,395
11,093
0
5,210
14,185
0
43,814
W
Medusa
z NiSaKy x
Medusa
5,735
3,125
0
6,776
16,720
7,036
2,045
7,253
9,467
0
48,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,008
Gold Earned
50,897
302
Minions Killed
488
0
Camps Cleared
0
1,594,745
Distance Traveled
1,891,666
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,072
477
92
5
0
375,741
0
L
Cthulhu
8,226
433
46
2
0
356,673
8
W
Ymir
9,720
512
33
2
0
321,057
2
W
Sun Wukong
11,096
584
135
7
0
365,263
6
W
Nemesis
11,339
597
140
7
0
454,888
3
L
Janus
7,758
408
60
3
0
374,255
3
W
Ra
9,659
508
109
6
0
408,612
0
L
Anubis
6,502
342
42
2
0
119,459
1
L
Nike
8,450
445
62
3
0
368,617
0
W
Medusa
9,083
478
71
4
0
341,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role