Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
EZ SUBI
Anubis
Level 62
God Stats
87W - 85L
1,489 SR
Queue Stats
90W - 88L
1,367 Elo+
Solo
Arachne
Arachne
INK-joelk
Arachne
Level 116
God Stats
14W - 7L
1,491 SR
Queue Stats
176W - 200L
1,274 Elo+
Solo
Erlang Shen
Erlang Shen
pablito_544
Erlang Shen
Level 51
God Stats
17W - 17L
1,500 SR
Queue Stats
326W - 375L
1,197 Elo+
Solo
Team Averages
Level 89
1,496 SR
1,368 Elo+

VS

Team Averages
Level 64
1,409 SR
1,317 Elo+
Bastet
Bastet
Best tapwater
Bastet
Level 49
God Stats
4W - 9L
1,361 SR
Queue Stats
162W - 184L
1,379 Elo+
Party 1
Ra
Ra
RidgedFury
Ra
Level 107
God Stats
11W - 6L
1,660 SR
Queue Stats
443W - 470L
1,375 Elo+
Solo
Medusa
Medusa
Spctr5558
Medusa
Level 46
God Stats
2W - 4L
1,133 SR
Queue Stats
139W - 155L
1,224 Elo+
Solo
Rama
Rama
Wanted27Geoffrey
Rama
Level 67
God Stats
9W - 10L
1,433 SR
Queue Stats
537W - 549L
1,209 Elo+
Solo
Artio
Artio
assassinbean420
Artio
Level 51
God Stats
2W - 4L
1,460 SR
Queue Stats
151W - 152L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 1 / 3
10,900
545
22,307
21,443
8,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
 
Ymir
15
2 / 2 / 13
9,916
496
4,527
17,562
20,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
EZ SUBI
Anubis
2
0 / 0 / 0
5,816
291
0
0
0
Arachne
INK-joelk
Arachne
18
17 / 0 / 2
11,871
594
19,649
15,078
6,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
pablito_544
Erlang Shen
16
3 / 2 / 5
10,276
514
8,665
15,019
9,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
8,390
420
6,666
10,246
3,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 6 / 0
8,865
443
6,003
13,718
9,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Spctr5558
Medusa
14
0 / 9 / 2
9,080
454
10,658
16,804
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 6 / 0
8,903
445
6,315
15,367
6,671
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 4 / 3
7,833
392
10,443
17,386
14,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
28
Kills
4
5
Deaths
28
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
3
7.5
W
Ymir
 
Ymir
2
2
13
4.25
L
2
3
0
0.67
W
Anubis
EZ SUBI
Anubis
0
0
0
0
W
Arachne
INK-joelk
Arachne
17
0
2
18
L
0
6
0
0
L
Medusa
Spctr5558
Medusa
0
9
2
0.11
L
2
6
0
0.33
L
0
4
3
0.38
W
Erlang Shen
pablito_544
Erlang Shen
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,148
Damage
40,085
69,102
Taken
73,521
45,849
Mitigated
41,422
33,112
Healing
17,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,307
8,970
0
14,200
21,443
8,872
2,574
7,169
14,045
100,601
0
W
Ymir
 
Ymir
4,527
1,046
675
3,043
17,562
20,372
75
2,970
14,370
27,366
0
L
6,666
1,106
0
4,260
10,246
3,744
0
1,817
8,429
0
41,973
W
Anubis
EZ SUBI
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
INK-joelk
Arachne
19,649
13,887
0
10,110
15,078
6,653
1,898
2,264
12,724
0
83,856
L
6,003
754
367
2,676
13,718
9,674
480
10,669
3,049
61,836
0
L
Medusa
Spctr5558
Medusa
10,658
4,880
0
1,953
16,804
7,108
2,067
4,477
12,327
0
66,282
L
6,315
4,504
0
1,376
15,367
6,671
3,167
3,737
11,630
0
37,974
L
10,443
1,479
880
6,340
17,386
14,225
114
6,134
11,252
35,774
0
W
Erlang Shen
pablito_544
Erlang Shen
8,665
4,960
0
5,084
15,019
9,952
1,843
3,706
11,031
0
68,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,779
Gold Earned
43,071
373
Minions Killed
404
0
Camps Cleared
0
1,606,462
Distance Traveled
1,578,684
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,900
545
131
7
0
353,302
2
W
Ymir
9,916
496
32
2
0
355,794
5
L
Bastet
8,390
420
76
4
0
299,893
1
W
Anubis
5,816
291
0
0
0
4,517
0
W
Arachne
11,871
594
99
5
0
483,751
2
L
Ra
8,865
443
96
5
0
309,812
4
L
Medusa
9,080
454
119
6
0
295,994
7
L
Rama
8,903
445
67
3
0
326,806
0
L
Artio
7,833
392
46
2
0
346,179
0
W
Erlang Shen
10,276
514
111
6
0
409,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role