Player Matchup

Ymir
Ymir
Kody1123
Ymir
Level 122
God Stats
0W - 1L
1,699 SR
Queue Stats
26W - 38L
1,416 Elo+
Party 1
Lancelot
Lancelot
SirWiggleskin
Lancelot
Level 61
God Stats
24W - 14L
1,386 SR
Queue Stats
80W - 124L
1,338 Elo+
Solo
Bastet
Bastet
SunMater
Bastet
Level 29
God Stats
7W - 6L
1,334 SR
Queue Stats
234W - 259L
1,297 Elo+
Solo
Sun Wukong
Sun Wukong
Thunderfist_MD
Sun Wukong
Level 19
God Stats
0W - 5L
1,151 SR
Queue Stats
7W - 19L
1,315 Elo+
Party 1
Hachiman
Hachiman
diabolicalrogue
Hachiman
Level 20
God Stats
0W - 1L
1,314 SR
Queue Stats
7W - 19L
1,315 Elo+
Party 1
Team Averages
Level 50
1,377 SR
1,336 Elo+

VS

Team Averages
Level 66
1,487 SR
1,466 Elo+
Guan Yu
Guan Yu
Deadmule66
Guan Yu
Level 83
God Stats
5W - 2L
1,797 SR
Queue Stats
39W - 38L
1,499 Elo+
Solo
Ne Zha
Ne Zha
DuckKiller04RVT
Ne Zha
Level 124
God Stats
6W - 4L
1,370 SR
Queue Stats
47W - 39L
1,353 Elo+
Solo
Chiron
Chiron
Millie6037
Chiron
Level 69
God Stats
1W - 3L
1,437 SR
Queue Stats
55W - 93L
1,342 Elo+
Solo
Olorun
Olorun
Unrankmaster
Olorun
Level 35
God Stats
1W - 1L
1,329 SR
Queue Stats
36W - 32L
1,498 Elo+
Solo
Cerberus
Cerberus
dexterdivers
Cerberus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
2 / 9 / 1
11,607
683
16,550
31,279
15,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
SirWiggleskin
Lancelot
18
3 / 8 / 0
11,520
678
19,576
22,801
10,243
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bastet
SunMater
Bastet
16
0 / 3 / 1
10,218
601
6,182
15,388
9,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Thunderfist_MD
Sun Wukong
16
0 / 5 / 0
9,975
587
9,372
26,120
17,504
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
18
0 / 5 / 1
10,791
635
15,840
16,918
6,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Deadmule66
Guan Yu
19
2 / 1 / 15
12,441
732
16,785
16,053
25,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 1 / 14
12,444
732
16,426
16,289
9,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
Millie6037
Chiron
20
7 / 0 / 8
13,329
784
18,655
10,880
5,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Olorun
20
11 / 2 / 13
14,086
829
28,830
24,361
14,761
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
dexterdivers
Cerberus
20
7 / 1 / 11
13,949
821
13,084
24,600
35,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
91
5
Kills
30
30
Deaths
5
3
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Deadmule66
Guan Yu
2
1
15
9.5
W
3
1
14
10
L
Ymir
2
9
1
0.28
W
Chiron
Millie6037
Chiron
7
0
8
11
L
Lancelot
SirWiggleskin
Lancelot
3
8
0
0.38
L
Bastet
SunMater
Bastet
0
3
1
0.17
L
Sun Wukong
Thunderfist_MD
Sun Wukong
0
5
0
0
W
Olorun
11
2
13
8.75
W
Cerberus
dexterdivers
Cerberus
7
1
11
12.5
L
Hachiman
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,520
Damage
93,780
112,506
Taken
92,183
59,197
Mitigated
90,328
9,413
Healing
35,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Deadmule66
Guan Yu
16,785
1,410
2,205
5,341
16,053
25,090
961
4,817
11,236
4,737
38,461
W
16,426
6,398
0
4,877
16,289
9,323
2,722
2,554
13,735
0
47,204
L
Ymir
16,550
2,678
0
2,797
31,279
15,702
0
12,128
18,539
54,404
0
W
Chiron
Millie6037
Chiron
18,655
7,824
3,153
4,644
10,880
5,923
3,718
921
9,959
0
69,590
L
Lancelot
SirWiggleskin
Lancelot
19,576
3,046
0
676
22,801
10,243
0
8,462
13,831
0
46,215
L
Bastet
SunMater
Bastet
6,182
2,195
0
863
15,388
9,370
0
4,176
10,828
0
26,764
L
Sun Wukong
Thunderfist_MD
Sun Wukong
9,372
3,410
0
2,547
26,120
17,504
92
8,222
17,503
0
30,690
W
Olorun
28,830
15,789
1,107
8,198
24,361
14,761
4,380
4,263
20,037
82,398
0
W
Cerberus
dexterdivers
Cerberus
13,084
1,752
0
5,653
24,600
35,231
478
3,995
20,605
54,644
0
L
Hachiman
15,840
8,136
0
2,530
16,918
6,378
494
9,361
7,229
0
48,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,111
Gold Earned
66,249
276
Minions Killed
422
0
Camps Cleared
0
1,512,222
Distance Traveled
1,783,359
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,441
732
61
4
0
395,527
1
W
Ne Zha
12,444
732
51
3
0
364,914
0
L
Ymir
11,607
683
80
5
0
272,419
0
W
Chiron
13,329
784
95
6
0
358,479
2
L
Lancelot
11,520
678
52
3
0
350,058
2
L
Bastet
10,218
601
35
2
0
310,246
0
L
Sun Wukong
9,975
587
36
2
0
307,842
1
W
Olorun
14,086
829
116
7
0
340,760
3
W
Cerberus
13,949
821
99
6
0
323,679
1
L
Hachiman
10,791
635
73
4
0
271,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role