Player Matchup

Anubis
Anubis
 
Anubis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Akeno59
Chaac
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,427 Elo+
Party 1
Cerberus
Cerberus
Nauja69
Cerberus
Level 16
God Stats
6W - 2L
1,685 SR
Queue Stats
14W - 10L
1,452 Elo+
Party 1
Team Averages
Level 35
1,562 SR
1,460 Elo+

VS

Team Averages
Level 71
1,500 SR
1,512 Elo+
Achilles
Achilles
 
Achilles
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
LowTierGarbage
Arachne
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 21L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
3 / 3 / 4
11,835
658
15,590
10,305
5,168
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Akeno59
Chaac
16
2 / 0 / 5
11,318
629
16,407
13,985
11,690
Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Nauja69
Cerberus
15
2 / 3 / 4
11,936
663
7,815
11,915
12,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
2 / 0 / 3
11,187
622
6,411
12,102
9,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
 
Guan Yu
15
1 / 3 / 4
10,349
575
9,939
20,822
20,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
3 / 4 / 2
10,921
607
12,929
19,424
8,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
7
Kills
6
6
Deaths
7
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
4
1.67
L
Achilles
 
Achilles
2
0
3
3.5
L
Guan Yu
 
Guan Yu
1
3
4
1
W
Chaac
Akeno59
Chaac
2
0
5
4.5
L
3
4
2
1
W
Cerberus
Nauja69
Cerberus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,812
Damage
29,279
36,205
Taken
52,348
28,955
Mitigated
39,109
10,796
Healing
9,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
15,590
703
0
4,287
10,305
5,168
752
254
9,851
64,435
0
L
Achilles
 
Achilles
6,411
1,405
0
2,217
12,102
9,998
1,278
3,876
8,226
0
47,430
L
Guan Yu
 
Guan Yu
9,939
1,290
461
3,084
20,822
20,456
0
10,547
10,275
0
25,336
W
Chaac
Akeno59
Chaac
16,407
3,919
0
3,024
13,985
11,690
786
68
13,742
0
42,472
L
12,929
7,592
0
3,869
19,424
8,655
0
9,724
9,700
0
45,558
W
Cerberus
Nauja69
Cerberus
7,815
1,075
0
3,485
11,915
12,097
415
0
11,751
19,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,089
Gold Earned
32,457
218
Minions Killed
169
5
Camps Cleared
10
946,139
Distance Traveled
1,064,200
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,835
658
111
6
3
277,666
4
L
Achilles
11,187
622
92
5
3
408,446
0
L
Guan Yu
10,349
575
31
2
1
283,887
2
W
Chaac
11,318
629
56
3
2
346,468
1
L
Arachne
10,921
607
46
3
6
371,867
3
W
Cerberus
11,936
663
51
3
0
322,005
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role