Player Matchup

Medusa
Medusa
Platinum I
LifelessDog
Medusa
Platinum I
Level 102
God Stats
3W - 3L
1,606 SR
Queue Stats
30W - 18L
2,124 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 102
1,606 SR
2,124 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 106
1,500 SR
1,500 MMR
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
5 / 0 / 0
7,670
1,096
6,466
5,524
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BastetThanatosSkadiBakasuraAh Muzen Cab

VS

Bans
UllrVamanaBaron SamediBellonaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 5 / 0
5,318
760
2,409
8,874
3,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
5
0
0
W
Medusa
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,466
Damage
2,409
5,524
Taken
8,874
3,927
Mitigated
3,930
853
Healing
1,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,409
594
0
1,501
8,874
3,930
0
457
8,417
0
23,062
W
Medusa
6,466
2,843
0
853
5,524
3,927
1,017
200
5,324
0
37,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,670
Gold Earned
5,318
79
Minions Killed
48
4
Camps Cleared
2
125,646
Distance Traveled
139,318
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,318
760
48
7
2
139,318
0
W
Medusa
7,670
1,096
79
11
4
125,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role