Player Matchup

Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Dancinpink
Neith
Level 61
God Stats
13W - 21L
1,468 SR
Queue Stats
43W - 50L
1,478 Elo+
Solo
Lancelot
Lancelot
P33Dz
Lancelot
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 66L
1,578 Elo+
Solo
Kumbhakarna
Kumbhakarna
SheriDeez
Kumbhakarna
Level 137
God Stats
17W - 14L
1,622 SR
Queue Stats
159W - 162L
1,553 Elo+
Party 1
Achilles
Achilles
yankia96
Achilles
Level 78
God Stats
8W - 5L
1,620 SR
Queue Stats
349W - 355L
1,515 Elo+
Solo
Team Averages
Level 103
1,542 SR
1,525 Elo+

VS

Team Averages
Level 107
1,525 SR
1,536 Elo+
Achilles
Achilles
Kisure42I
Achilles
Level 108
God Stats
8W - 5L
1,597 SR
Queue Stats
205W - 194L
1,520 Elo+
Solo
Zeus
Zeus
Kyubi Sosa
Zeus
Level 99
God Stats
13W - 13L
1,395 SR
Queue Stats
635W - 645L
1,477 Elo+
Solo
Cthulhu
Cthulhu
NATURE_ACE
Cthulhu
Level 73
God Stats
42W - 45L
1,542 SR
Queue Stats
290W - 288L
1,556 Elo+
Solo
Charybdis
Charybdis
Rychu Pichu
Charybdis
Level 160
God Stats
46W - 30L
1,593 SR
Queue Stats
635W - 464L
1,610 Elo+
Solo
Merlin
Merlin
Soruo
Merlin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 5 / 4
10,345
1,035
20,426
15,086
7,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
16
3 / 1 / 2
10,817
1,082
9,442
7,784
3,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Lancelot
P33Dz
Lancelot
15
1 / 7 / 5
9,942
994
10,820
19,877
9,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
SheriDeez
Kumbhakarna
15
1 / 4 / 4
10,415
1,042
5,374
17,804
17,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
yankia96
Achilles
16
1 / 2 / 5
10,400
1,040
11,084
17,388
19,433
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

199

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kisure42I
Achilles
17
3 / 3 / 13
10,735
1,074
14,446
19,099
26,529
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
1 / 0 / 12
10,733
1,073
7,892
8,290
8,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
NATURE_ACE
Cthulhu
17
2 / 3 / 16
11,083
1,108
15,082
17,156
22,497
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
Rychu Pichu
Charybdis
17
9 / 0 / 9
12,133
1,213
21,380
9,688
4,235
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Soruo
Merlin
17
4 / 1 / 12
11,364
1,136
14,009
7,736
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
81
7
Kills
19
19
Deaths
7
20
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
5
4
0.6
L
Neith
3
1
2
4
W
Achilles
Kisure42I
Achilles
3
3
13
3.17
W
1
0
12
7
W
Cthulhu
NATURE_ACE
Cthulhu
2
3
16
3.33
L
Lancelot
P33Dz
Lancelot
1
7
5
0.5
W
Charybdis
Rychu Pichu
Charybdis
9
0
9
13.5
L
Kumbhakarna
SheriDeez
Kumbhakarna
1
4
4
0.75
W
Merlin
Soruo
Merlin
4
1
12
10
L
Achilles
yankia96
Achilles
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,146
Damage
72,809
77,939
Taken
61,969
57,777
Mitigated
65,513
8,154
Healing
5,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
20,426
1,996
352
1,093
15,086
7,059
0
6,476
8,610
44,939
0
L
Neith
9,442
3,538
0
1,505
7,784
3,937
0
3,568
4,216
0
34,932
W
Achilles
Kisure42I
Achilles
14,446
3,714
0
1,685
19,099
26,529
0
7,480
11,430
0
20,943
W
7,892
1,593
0
547
8,290
8,928
0
2,729
5,561
17,310
0
W
Cthulhu
NATURE_ACE
Cthulhu
15,082
868
1,591
876
17,156
22,497
0
7,761
9,395
28,876
0
L
Lancelot
P33Dz
Lancelot
10,820
1,824
0
130
19,877
9,814
0
9,167
10,710
0
18,993
W
Charybdis
Rychu Pichu
Charybdis
21,380
11,791
0
0
9,688
4,235
0
4,182
5,506
0
35,215
L
Kumbhakarna
SheriDeez
Kumbhakarna
5,374
508
2,379
2,080
17,804
17,534
0
11,248
6,556
13,059
0
W
Merlin
Soruo
Merlin
14,009
1,106
0
1,272
7,736
3,324
0
3,648
4,088
44,472
0
L
Achilles
yankia96
Achilles
11,084
1,321
0
615
17,388
19,433
0
6,524
10,864
0
33,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,919
Gold Earned
56,048
205
Minions Killed
191
6
Camps Cleared
5
975,375
Distance Traveled
1,013,159
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,345
1,035
70
7
0
188,096
1
L
Neith
10,817
1,082
63
6
2
216,649
1
W
Achilles
10,735
1,074
13
1
1
221,531
2
W
Zeus
10,733
1,073
26
3
0
191,345
0
W
Cthulhu
11,083
1,108
34
3
0
219,355
2
L
Lancelot
9,942
994
15
2
1
182,894
1
W
Charybdis
12,133
1,213
41
4
3
184,771
0
L
Kumbhakarna
10,415
1,042
17
2
0
182,501
0
W
Merlin
11,364
1,136
77
8
1
196,157
0
L
Achilles
10,400
1,040
40
4
3
205,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role