Player Matchup

Da Ji
Da Ji
Eeownie
Da Ji
Level 49
God Stats
1W - 0L
1,818 SR
Queue Stats
5W - 5L
1,513 Elo+
Party 2
Ares
Ares
FrostBird
Ares
Level 123
God Stats
2W - 0L
1,392 SR
Queue Stats
4W - 4L
1,455 Elo+
Party 2
Raijin
Raijin
mallwes
Raijin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,546 Elo+
Party 2
Team Averages
Level 60
1,570 SR
1,504 Elo+

VS

Team Averages
Level 66
1,650 SR
1,543 Elo+
Anhur
Anhur
Batserd
Anhur
Level 101
God Stats
3W - 3L
1,544 SR
Queue Stats
7W - 9L
1,742 Elo+
Party 1
Cerberus
Cerberus
RobindiamondHT
Cerberus
Level 82
God Stats
1W - 1L
1,704 SR
Queue Stats
9W - 19L
1,443 Elo+
Party 1
Chang'e
Chang'e
VioletVal
Chang'e
Level 16
God Stats
1W - 2L
1,704 SR
Queue Stats
9W - 19L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Eeownie
Da Ji
16
10 / 3 / 12
11,302
869
19,169
13,966
6,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
15
5 / 1 / 17
11,330
872
9,874
15,407
19,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
mallwes
Raijin
16
9 / 4 / 10
11,043
849
13,911
8,853
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Batserd
Anhur
14
6 / 7 / 1
10,173
783
12,412
13,392
5,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
11
1 / 10 / 5
8,646
665
7,566
22,514
21,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
VioletVal
Chang'e
12
1 / 7 / 5
8,293
638
8,150
13,004
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
24
Kills
8
8
Deaths
24
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
Batserd
Anhur
6
7
1
0.93
W
Da Ji
Eeownie
Da Ji
10
3
12
5.33
W
Ares
5
1
17
13.5
L
Cerberus
1
10
5
0.35
L
Chang'e
VioletVal
Chang'e
1
7
5
0.5
W
Raijin
mallwes
Raijin
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,954
Damage
28,128
38,226
Taken
48,910
29,439
Mitigated
32,032
3,931
Healing
5,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Batserd
Anhur
12,412
7,947
0
0
13,392
5,698
0
6,011
7,381
0
35,089
W
Da Ji
Eeownie
Da Ji
19,169
4,949
0
1,550
13,966
6,580
1,737
6,289
7,380
0
48,019
W
Ares
9,874
1,184
0
2,009
15,407
19,336
559
5,477
9,538
19,021
0
L
Cerberus
7,566
1,271
0
2,049
22,514
21,598
0
13,155
9,359
18,386
0
L
Chang'e
VioletVal
Chang'e
8,150
987
1,434
2,022
13,004
4,736
0
5,066
7,938
22,314
0
W
Raijin
mallwes
Raijin
13,911
1,482
0
372
8,853
3,523
400
3,739
5,006
51,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,675
Gold Earned
27,112
149
Minions Killed
137
8
Camps Cleared
4
668,171
Distance Traveled
544,969
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,173
783
61
5
3
149,653
0
W
Da Ji
11,302
869
49
4
3
229,983
4
W
Ares
11,330
872
11
1
1
228,651
3
L
Cerberus
8,646
665
44
3
0
191,435
2
L
Chang'e
8,293
638
32
2
1
203,881
3
W
Raijin
11,043
849
89
7
4
209,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role