Player Matchup

Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond IV
KURDISH RAMPAG3
Scylla
Diamond IV
Level 158
God Stats
13W - 10L
1,658 SR
Queue Stats
204W - 163L
2,037 MMR
Solo
Anhur
Anhur
Gold V
SONY VS YO MOM
Anhur
Gold V
Level 160
God Stats
5W - 0L
1,760 SR
Queue Stats
110W - 10L
1,929 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,639 SR
1,822 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 110
1,494 SR
1,913 MMR
Artio
Artio
Gold III
McJoeJoeJoe
Artio
Gold III
Level 152
God Stats
1W - 2L
1,356 SR
Queue Stats
28W - 25L
1,818 MMR
Party 1
Neith
Neith
Platinum IV
MrShaft
Neith
Platinum IV
Level 138
God Stats
1W - 3L
1,581 SR
Queue Stats
61W - 47L
1,987 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
Runaah
Kumbhakarna
Gold II
Level 40
God Stats
0W - 1L
1,546 SR
Queue Stats
21W - 16L
1,934 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 0 / 6
7,448
828
5,208
10,160
8,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 6
6,914
768
7,119
3,145
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 0 / 2
7,614
846
7,669
5,859
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CabrakanGilgameshThothAh Muzen CabBastet

VS

Bans
AchillesBaron SamediOdinEsetHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,671
630
2,635
11,327
6,115
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
MrShaft
Neith
10
1 / 1 / 0
6,148
683
4,913
4,662
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Runaah
Kumbhakarna
9
0 / 2 / 1
6,180
687
1,499
7,651
4,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
6
4
W
1
1
6
4
L
0
4
1
0.13
L
Neith
MrShaft
Neith
1
1
0
1
L
Kumbhakarna
Runaah
Kumbhakarna
0
2
1
0.25
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,996
Damage
9,047
19,164
Taken
23,640
13,116
Mitigated
12,032
8,994
Healing
6,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,208
558
0
6,060
10,160
8,977
183
1,957
8,203
12,346
0
W
7,119
1,040
0
749
3,145
1,280
819
1,144
2,001
31,312
0
L
2,635
209
1,188
2,366
11,327
6,115
0
5,953
5,374
6,924
0
L
Neith
MrShaft
Neith
4,913
1,443
0
893
4,662
1,784
0
2,949
1,713
0
26,474
L
Kumbhakarna
Runaah
Kumbhakarna
1,499
246
0
1,810
7,651
4,133
0
3,425
4,226
6,614
0
W
7,669
4,844
0
2,185
5,859
2,859
1,788
1,255
4,604
0
36,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,976
Gold Earned
17,999
122
Minions Killed
81
9
Camps Cleared
0
463,424
Distance Traveled
515,270
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,448
828
12
1
2
163,481
3
W
Scylla
6,914
768
54
6
2
152,426
0
L
Artio
5,671
630
11
1
0
170,831
3
L
Neith
6,148
683
61
7
0
166,359
3
L
Kumbhakarna
6,180
687
9
1
0
178,080
4
W
Anhur
7,614
846
56
6
5
147,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role